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Thread: creating new role for players is it worth the effort?

  1. #1
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    Question creating new role for players is it worth the effort?

    I have a 19 year old 4* ML with dribbling ability. I started a new role MC for him but feels like its not worth the effort. as he was playing well in ML and probably I could have made him close to 5* ML with the form he had.

    So is it worth creating new role or ability?

    thanks

  2. #2
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    Depends on how much do you need the MC position. You should have at least 4 MCs in your squad.

  3. #3
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    have 5 MCs now but 2 of them are retiring after this season. but still feels like its better to buy new players then creating new role for them.

  4. #4
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    Not in my opinion, I have almost only single position players. Few games ago my DL was suspended, I played a DC as the DL for a game, it didn't really make a difference.
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  5. #5
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    I usually do it after I have trained their base stats for quit a bit, this is for new signings. I usually don't assign a new position for them to train up to till at least after like 10 training sessions. But I do think it is worth it. I train them to become familiar in positions I imagine them being in during a match. For example, my AMLs and AMRs I usually train them to be AMC and ML/MR depending on where they are since I can imagine points in the game where they will need to operate or fall back into these positions. With my AMCs I train them to be ST and MC for similiar reasons. DCs are trained to be DL/DRs and my DMC is usually trained to be MC and AMC since I want him to be comfortable in all midfield positions and help with attack when the pressure is being put on the opponent.I think it's worth it, but I don't do it out the gate- not every player is meant for this. Watch how often their base stats raise, if it is not very often you can expect the same progress when trying to teach them another skill or a new position. But I usually work with younger players so I end up having 22/23 yos with 3 position masteries. Maybe I'm overthinking but my team is always solid in attack and defense and I believe this strategy has something to do with it.
    Last edited by TheWhiteKirby; 12-27-2018 at 08:45 AM.
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  6. #6
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    Quote Originally Posted by hudai View Post
    I have a 19 year old 4* ML with dribbling ability. I started a new role MC for him but feels like its not worth the effort. as he was playing well in ML and probably I could have made him close to 5* ML with the form he had.

    So is it worth creating new role or ability?

    thanks
    I used to think having players capable of playing in multiple positions is useful. However, I've come to learn that multi-position players won't be as good as single positioned ones.
    For instance, a DC/DL at 120% is made up of attributes for both positions. That means, the player may have 110% tackling (DC), 140% crossing (DL), 130% strength (DC), 90% speed, etc.
    On the other hand, a pure DC at 120% will have high stats that are limited just to its single position, like tackling, marking, strength. Its rating won't be boosted by DL stats like crossing, speed, aggression, etc. I hope I'm explaining it well.
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  7. #7
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    Quote Originally Posted by pele View Post
    I used to think having players capable of playing in multiple positions is useful. However, I've come to learn that multi-position players won't be as good as single positioned ones.
    For instance, a DC/DL at 120% is made up of attributes for both positions. That means, the player may have 110% tackling (DC), 140% crossing (DL), 130% strength (DC), 90% speed, etc.
    On the other hand, a pure DC at 120% will have high stats that are limited just to its single position, like tackling, marking, strength. Its rating won't be boosted by DL stats like crossing, speed, aggression, etc. I hope I'm explaining it well.
    yah im having the same feeling. and while wasting training sessions for a new role on him others have gone up from 3*to4* and 4*-5* :/ so feels like a bad decision from my point of view. well you get to learn from bad decisions. he was my best assist player and now he is drunk on the reserve bench :'(

  8. #8
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    Quote Originally Posted by pele View Post
    I used to think having players capable of playing in multiple positions is useful. However, I've come to learn that multi-position players won't be as good as single positioned ones.
    For instance, a DC/DL at 120% is made up of attributes for both positions. That means, the player may have 110% tackling (DC), 140% crossing (DL), 130% strength (DC), 90% speed, etc.
    On the other hand, a pure DC at 120% will have high stats that are limited just to its single position, like tackling, marking, strength. Its rating won't be boosted by DL stats like crossing, speed, aggression, etc. I hope I'm explaining it well.
    It makes sense, but some times you just need the versatility. I like having players who are DC/DL or DC/DR because then I can easily switch between formations to either a DL-DC-DC-DR backline, or just DC-DC-DC. And then when I'm using DC-DC-DC I don't feel like I'm wasting roster spots by carrying a DR or DL who won't even be used in certain matches.

    Same with AML and AMR. I don't really use formations that have those positions usually, but sometimes it's nice to surprise an opponent with them. Having a ML/AML allows me to do that, whereas if I just had one player who was ML and another who was AML, the AML guy would only play like 5 games a season or something, which seems like a waste to invest in that. Instead, I can have the ML/AML guy play EVERY game, even if like 5 games are AML and the rest are ML. And even if I decide to use him as an AML in a game, if it's not working out, I can just move him back to ML without having to use a substitution.

    I typically just buy multi-position players though, as it's tough to train without them falling behind. I don't think you should have them set to learn the new position gradually (like as the season progresses), I think you need to use a bunch of greens to do intense training sessions, heal them back up, and then keep going, all in one sitting. Then they learn the new position quickly and then you can focus on improving their stars for the rest of the season.
    Last edited by ZeekLTK; 12-27-2018 at 06:28 PM.

  9. #9
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    Quote Originally Posted by hudai View Post
    I have a 19 year old 4* ML with dribbling ability. I started a new role MC for him but feels like its not worth the effort. as he was playing well in ML and probably I could have made him close to 5* ML with the form he had.

    So is it worth creating new role or ability?

    thanks
    I used to, but it takes so long to do that by the time it’s complete, the player has fell so far behind its time to sell him. So I don’t do it anymore.


    Sent from my iPad using Tapatalk
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  10. #10
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    Quote Originally Posted by TheWhiteKirby View Post
    I usually do it after I have trained their base stats for quit a bit, this is for new signings. I usually don't assign a new position for them to train up to till at least after like 10 training sessions. But I do think it is worth it. I train them to become familiar in positions I imagine them being in during a match. For example, my AMLs and AMRs I usually train them to be AMC and ML/MR depending on where they are since I can imagine points in the game where they will need to operate or fall back into these positions. With my AMCs I train them to be ST and MC for similiar reasons. DCs are trained to be DL/DRs and my DMC is usually trained to be MC and AMC since I want him to be comfortable in all midfield positions and help with attack when the pressure is being put on the opponent.I think it's worth it, but I don't do it out the gate- not every player is meant for this. Watch how often their base stats raise, if it is not very often you can expect the same progress when trying to teach them another skill or a new position. But I usually work with younger players so I end up having 22/23 yos with 3 position masteries. Maybe I'm overthinking but my team is always solid in attack and defense and I believe this strategy has something to do with it.
    i did several seasons with no special ability players and the last couple with them all having 1, i've been competetive either way, i find if i put my best crosser on corners he'll do at least as well as a specialist corner taker, likewise a good shooter will score free kicks as often as a lower rated shooter who has free kick taker ability, but i cant get my head around defenders you can buy that have not very good shooting or finishing numbers but are free kick specialists or penalty takers, or not very good crossers being corner takers, even worse, drs and lrs being short arses with no heading numbers worth having yet are aerial defenders?, at least if you by a defender thats multi position, heading will usually be a key skill, and making him an aerial defender is more believable, but in truth, its hard to know whats what in this game most of the time, at least multi position players(def/mid or mid/attack) help keeping 10% bonuses through training easier, so i see benefits to having multi position players where as i cant always see the point in the special ability. is there ever a simple answer where nordeus are concerned?