View Poll Results: Bring back Relegation with -20% Q for ALL

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  • Yes

    23 69.70%
  • No

    10 30.30%
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Thread: Bring back Relegation Campaign ( with -20% Q for ALL)

  1. #31
    Apprentice
    Join Date
    Sep 2018
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    171
    To discourage tanking
    1. Rewards of tokens for top 4 of league ( comparable to top100 association)
    2. Rewards of rest for All promoted teams
    3. Ban upselling
    4. Forced retirement of 7* and above players - just like the national team event
    5. Limit the number of time for tanking - e.g. once in 6 seasons
    6. Limit the number of rests receive or no rests at all for tanking teams
    7. 10% less in quality for those that stay in the same level
    8. Purchase of players limit to scout players and/or the daily recommended players

    One question
    How does one differentiate a mutant player thru friendlies and tanking from those that are thru intense training and thru the personal trainer option ( the token buyers type)
    Cheers
    Last edited by Chai; 3 Weeks Ago at 02:30 PM. Reason: More information
    Desmondd and pvisa1 like this.

  2. #32
    Newbie Desmondd's Avatar
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    Jan 2019
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    22
    Quote Originally Posted by Chai View Post
    To discourage tanking
    1. Rewards of tokens for top 4 of league ( comparable to top100 association)
    2. Rewards of rest for All promoted teams
    3. Ban upselling
    4. Forced retirement of 7* and above players - just like the national team event
    5. Limit the number of time for tanking - e.g. once in 6 seasons
    6. Limit the number of rests receive or no rests at all for tanking teams
    7. 10% less in quality for those that stay in the same level
    8. Purchase of players limit to scout players and/or the daily recommended players

    One question
    How does one differentiate a mutant player thru friendlies and tanking from those that are thru intense training and thru the personal trainer option ( the token buyers type)
    Cheers
    you have really good ideas,i guess for your question the system would find a way of handling it?


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  3. #33
    Super Moderator PricopGeorgeCătălin's Avatar
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    Romania
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    Relegation is not possible because will kill the the high levels. Would be almost impossible to promote at high levels if relegation would be introduced.
    nikolgiorgos and IImaestroII like this.
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  4. #34
    Apprentice IImaestroII's Avatar
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    Quote Originally Posted by PricopGeorgeCătălin View Post
    Relegation is not possible because will kill the the high levels. Would be almost impossible to promote at high levels if relegation would be introduced.
    Y that can be a problem

    “Football is born in the brain, not in the body"

  5. #35
    Newbie
    Join Date
    Dec 2018
    Posts
    39
    1-4 promoted and qualified to champions league
    5-8 promoted and qualified to super league
    9-11 stays in the same level and loses 10% quality
    12-14 gets demoted without losing quality (if they get promoted back, they will lose 20% again)

    I can guarantee you that no active managers will be placed between 9 and 14, only dead teams. Unless until the game is clean and higher level leagues are full of active managers.

    Another good idea, that someone mentioned above, would be to increase the league rewards by giving some tokens and rests (nothing crazy, but decent and fixed -that doesn't increase at higher levels- amounts)
    Last edited by Lagloriosa; 2 Weeks Ago at 07:20 PM.
    Hunter likes this.

  6. #36
    Dreamer jcohen42's Avatar
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    Philadelphia, USA
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    Quote Originally Posted by Lagloriosa View Post
    I can guarantee you that no active managers will be placed between 9 and 14, only dead teams. Unless until the game is clean and higher level leagues are full of active managers.

    Another good idea, that someone mentioned above, would be to increase the league rewards by giving some tokens and rests (nothing crazy, but decent and fixed -that doesn't increase at higher levels- amounts)
    Yeah, upper levels will see semi-active managers place 9-11 or so. The game is really a lot different at higher levels than in the beginning, and Nordeus really should tailor the game experience differently for both, but they insist on not doing that.

    And yeah, cash rewards are not going to motivate managers. Teams end up basically being giant cash generators, and you can't buy anything with just cash, so tournaments that you can win tokens in are prioritized. If there was a pack prize with boosters and tokens, you'd see a different situation. Maybe if you could exchange cash for boosters or tokens, it would be different.
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