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  Click here to go to the first staff post in this thread.   Thread: [Official] Team Play Bonuses - 8th of April

  1. #51
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    Quote Originally Posted by EastsiderSG View Post
    Great, if the 2x video works. we should be able to go from 8 to 10 percent in 2 times 6.75 attempts
    Yes, but you have to use your 1st team players. So unless you spend extra rest packs on them you can no longer train them individually to concentrate on increasing their white skills.
    Top Eleven 2020 sees all players with the same skills.
    Roll the dice.
    Total Control.
    Richie72 likes this.

  2. #52
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    Quote Originally Posted by Altiplano View Post
    Yes, but you have to use your 1st team players. So unless you spend extra rest packs on them you can no longer train them individually to concentrate on increasing their white skills.
    Top Eleven 2020 sees all players with the same skills.
    Roll the dice.
    Total Control.
    Yup, there is no way i can do this everyday. Probably against stronger or equal or active teams. I still think white skills are more critical

  3. #53
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    For each training you gain the maximum of the gains of the four position bonuses (attack, defense, possession, condition). I did 3 trainings to get my starting 11 from 8% to 10%:
    - warm up - warm up - stretch - stretch - skill drill - video analysis
    - warm up - warm up - warm up - stretch - skill drill - video analysis
    - warm up - warm up - warm up - stretch - skill drill - video analysis
    This cost me about 16% condition loss per player.

  4. #54
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    Quote Originally Posted by Guido van den Berg View Post
    For each training you gain the maximum of the gains of the four position bonuses (attack, defense, possession, condition). I did 3 trainings to get my starting 11 from 8% to 10%:
    - warm up - warm up - stretch - stretch - skill drill - video analysis
    - warm up - warm up - warm up - stretch - skill drill - video analysis
    - warm up - warm up - warm up - stretch - skill drill - video analysis
    This cost me about 16% condition loss per player.
    Good info. Will cost only 11.25 with the 2x video.

  5. #55
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    Use the 2x video on my first training then, as it will gain the most condition bonus.

  6. #56
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    To be honest, I think this is a f#*@d up addition to the game.

    Is this the best you can do to stop mutant making?

    Wont stop me..

    Lähetetty minun COR-L29 laitteesta Tapatalkilla
    Last edited by dave1311; 04-09-2019 at 02:33 PM.

  7. #57
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    I get what they were trying to pursue with the update, but this just makes the training system exhausting as hell.

  8. #58
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    Quote Originally Posted by Der_Ryan_M View Post
    What happens if you don't update your version? Is it still a factor?

    In the old version, players have been integrated into the team game. Probably because it is an innovation that directly affects the game. checked,

    I use google translation. What I mean to say is not just cosmetics, it's a direct factor in the game.

  9. #59
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    [Official] Team Play Bonuses - 8th of April-99cf453d-c944-4bf6-9f48-f14d413cd700.jpg
    [Official] Team Play Bonuses - 8th of April-3434edfe-c090-4b8b-82b1-f1ac615b90e8.jpg

    I think you guys have some work to do in terms of phrasing. So we already had team bonues, which consisted of attack, defense, possession and condition. And now we also have something that you call a team play bonus, which is an individual bonus in fact. To be honest, this all does not sound very clear to me.


    [Official] Team Play Bonuses - 8th of April-69d6c6ad-0da5-425e-9578-7a6a114c37b3.jpg

    One more thing. The bonuses screen from associations is now incomplete. It does not show all my bonuses. And I am unable to find the team play bonuses of my association team mates.

  10. #60
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    So seems like there are plenty of outstanding questions:

    - How is Team Play Bonus gained (condition loss, certain drills, player morale...)?
    - What's the most efficient way of staying at 10%?
    - Does it actually affect game results?
    - Does the Team Play Bonus apply to Association games too (I suspect not)?

    Hopefully this is an attempt to reward active managers, but the balance doesn't feel right at the moment and it comes across more as an attempt to make us use rest packs.
    milpol likes this.

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