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Last edited by milpol; 04-30-2019 at 09:55 PM.
For official in-game help please refer to Top Eleven Support here.
I upload top eleven content on my YouTube Channel.
Ive always defended the same, 1- the simulation tales inti account the Main Avq,
2- the internal programming determines more than the visual skill, ex. A st that is limited till score just a Max. Of 10% of all season shoots, cant overcome this % even with 340 of shooting.
3- the distance between the 2 teams, determine the scenario options.
4- controbutive players, with dynamic ratings -68686- tendrĂ¡ to be chosen un that way to be determinant during matches, so "probably" if you want one of those dynamic contributors been decisive un a particular match, keep him as reserve if he have a 6, so the options for a 8 increase exponentiallity.
I said, I THINK, okey? Let's stop it. Good night too
For official in-game help please refer to Top Eleven Support here.
I upload top eleven content on my YouTube Channel.
I kind of agree with milpol, I find the high white low grey players to be more effective in association games vs teams who have these balanced players like scouts etc.
In normal gameplay I don't see any difference anymore. Randomness/luck (tactics maybe) must have such an high influence on the results nowadays, it's not even funny anymore. I only log in once or twice a day to train bonuses... That's it for me currently. Training was a big part of the game, unfortunately they nerfed it to death and killed the game for a lot of dedicated managers.
For official in-game help please refer to Top Eleven Support here.
I upload top eleven content on my YouTube Channel.