Quote Originally Posted by nikolgiorgos View Post
I had a similar result today with another team I play vs an abandoned team
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awesome

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the truth is that the devs tried to give some advantage for the active managers with the team bonus

but it wasn't to be
The problem is that these bonuses should be added following the 10% of the main ones, to cover more AvQ distance, like this seems that, many times are just cosmetic circles affecting in the same AvQ margin that the first bonuses does, and we need, and I mentioned it in a suggestion, a style of individual bonuses, approppiated to cover, the whole beatability margin, to have a simil of the old situation/margin.

Despite all I still preferring a rollback and a margin like before + skill limits + the high score calibrator feature deactivated.