had great experience in TP for non token buyers
here is what i do:
- i don't train them hard just normal to save some reds..
- try to train them at days when no big games around, so if they get injured , you can afford to leave them till they recover if they injured while training with a short term injuries, as you won't need them urgently
- train after the match, you often have less chance of getting injuries (not all the time though) beside if you get injured, at least will be after you used the player and can afford to wait next day to win one day extra from using red packs (1-5T)
- try to train them before end of the day at 2GMT, so if they get injured , you will get one day extra out of recovery dates needed by just applying red packs after server start the new day 1-2 hours later
- train a player in normal 10% and 20% and 30%, if his gain is around 2 times the training % (ex: 55% for a 30% exercise in normal), he is in category A and you have a great player to invest your tokens on , if he get 1.5 time more (ex: 45 % for a 30% exercise in normal) he is good and is in category B, if he gain 1.2 time more (ex: 38% for a 30% exercise in normal), he is in category C and will cost you more greens and keeping him in long term is no good, less than 1 time (ex: 28% for a 30% exercise in normal) man better sell this piece of sh!t
- player develop faster between age of 18-21, slower between 22-25, more slower between 26-29, after this age, waste of training time.. sure all depend on which category of training potential the player is, i had player who was 22 yo but gain more than one who was 18 yo