No dilemma for me at all. None of my players are getting anywhere near the number of assists that the players who have been posted here are getting - so I'll pass.
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No dilemma for me at all. None of my players are getting anywhere near the number of assists that the players who have been posted here are getting - so I'll pass.
I am in.
Association Tag: #4XTRVN
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https://i.postimg.cc/rp7x3Wnr/Screen...2-22-44-52.png
I still cant understand how there were multiple people with 65+ assists in last months comp. If get over 40 will be very happy
Go back to the last season 2nd thread (https://forum.topeleven.com/top-elev...tml ) and read about the long discussion that went on. If you play the normal way and get 40-60 assists, of course you should be happy, and even more if you are someone on a low budget. Last season, I played the normal way and missed top 3 by a few assists despite that I had a strong team, mostly because I was put into tough competitions (relatively very tough league and +1 level Cup and CL with active opponents and that too double and treble winners). I was proud and satisfied with what I was able to achieve. It is evident that some users will have no chance and this will likely to continue season after season till some sort of rules are introduced.
Ok, register period Closer. Good luck.:cool:
I mean we are playing the 28th game of the season today and some users have 50+ assists...unbelievable
Yeah, next season but, we will do something that will need a little bit more effort, and will be a double criteria using 2 players like now, earning 1st Ratings and to undo draws, MotM.
Ofc. this can have a little bit of manipùlation -MotM-, doing a sub, not sure if include some other rule or so... but that's the plan xD
The MotM is a difficult one. I manipulate that a lot to try and keep my oldest player (striker) competitive, I'd say it works about 50% of the time subbing another player that's outperforming him, but it does tend to go to the top rated top scoring attacker.
Keeper being MotM is the fairest as that doesn't favour the 'best' teams.
Although that would be manipulated pretty quickly with players putting them on FK, Penalty and even playing them up front! :D
That's why the 1st criteria, will be the ratings,, so we will select x2 players, and at the end of the season we will sum the ratings achieved ..in the Tops I guess, and undo draws using MotM.... anothe roption would be sum them to the ratings somehow or find a alternative formula.... but thats the idea for now. :P
What is this 1st ratings, MOTM to undo draws? I do not get it at all. Can you explain in a better way?
What ratings, highest average rating of a player in a team? If so, how will you be able to follow and record that?
What manipulation for MOM by making a sub? I did not understand what you said at all.
Ratings is the mark out of ten each player gets, highest average ratings are recorded, just screen shot them. And if there is a draw in the ratings then the player with the most MotM wins
And to manipulate the motm, say my best player is on 7.8 after 50 mins but two players are ahead of him on 8.2 and 8.4, then I'd sub the two players in the hope my 7.8 guy would start scoring and win the MotM
Well the MotM can be manipulated by doing a sub, so u can force the 2nd or 3rd best rated player, to be the MotM... and ratings basically, can be, not manipulated exactly, but by doing subs, orders changes and switching positions, you can see a particular rating increasing, so that's why the ratings could be something to achieve as target, cause are something more out of our control.
I guess that to know the ratings we will need to find a formula, cause we can't track all season matches, so a fair way to track'em, could be, at the end of the season doing a check out of the x3 competitions tops, and then see how many matches played the selected players, so we could say that 20 matches r needed in league, 10 in Cup/CL/SL and in that way we could have a fair system.
It does go back to the fact that an 8 or 9 star 100 goal a season forward WILL win any rating/MotM competition
As we've seen from all the complaints on the thread the main one is that an 'average' team can never win any of them and so all you get is people complaining that something isn't fair as they have no chance.
Now, I'm not saying I've a solution Khris but there must be some kind of contest where a player with an 80% - 100% team feels like it's worth trying to compete?
Got my thinking cap on here......
How about biggest goal difference in a season?
I do not see where in the game (Android mobile version) the average rating of a player for a season is recorded and showed? The only displayed averages are those in the charts for League, Champions League/Super League and Cup. Those are not realiable as such when it comes to the average rating of players. So, I ask the question again how will you (Khris) track and record the average rating of all those players appropriately? First, you will unlikely see the match reports of all the participants, and secondly it is not something convenient (demanding, time-consuming and tiresome).
We could use, only the ratings of 2 players, if at the end of season they r in the top rated of L/CL/cup... and do something there, cause ofc. we cant stay posting here every single rating xD..
so, select 2 players, try the best to make them achieve the best ratings, and only count them if they reach the top. Thats an option.
Well, since there are no rules, the only things that someone can do if he really wants to have a good chance of winning those forum competions is to adapt with the flow (which includes quality manipulation, buying better players, and power training). I spoke a lot about how some participants had significant advanatages over others before. Quality cap will not be of any big improvement as such because quality manipulation is among the main deciding factors. Assists, Goals, Ratings, MoM.... all can be manipulated and some have manipulation as their routine seasonal thing, so they have that advantage. I already suggested that those users that won in 2 or 3 of the last consecutives of those specific forum competitions to not be allowed to participate for a 3rd or 4th consecutive time; while some of them might get angry or annoyed, it is one of the only ways to allow the others to have a better chance. Then, it will be up to others to make the effort; someone cannot just expect to come out top 3 in a compeition with a relatively 'crap' team too or without any investment or effort. Another option is to have 2 different groups for those competitions and split the tokens pool - one group for the past recent (last 2-3 seasons; one season tanking between two winning seasons not allowed) winners and one group for recent non-winners. There should be a minimum amount of participants too in relation to the amount of spots eligible for rewards; there cannot be only like 3-5 participants competiting for top 3 spots in a group.
I spoke for the case of 2 players itself. It will be difficult to track and record them by yourself (but that should be your problem ;) ). Also, it is possible for someone to cheat because you will rely on images of top ratings charts which can be manipulated using an image editor and ratings from another chart.
What are you going to do with those that got knocked out of the Cup and CL/SL early, will you count only the League ratings? What are you going to do for those that got knocked-out of the CL (on purpose or not) and went to SL? Is the average rating not biased (in both ways)? How you are going to count average ratings for those that went to S-L from 3rd place in CL group stage? In my opinion, an average rating competition is complicated and expect contestations or complaints too. ;)
All that being said, you can give it a try for next season and see how it goes.
No. Khris and others can see the profile (including statistics) of the players via the Associations feature. Why do you think the association tag was asked (maybe you missed that)? I personally did not go to look into the profile of others registered players but I am sure some other users have been looking into the others players profiles. I suppose that Khris has verified the winners for each of the past competitions by checking their registered players profile on the last day of the season concerned instead of relying only on pictures here.
For the case of average ratings, top charts cannot be verified by external users and the organiser, hence my point in the previous post.
The average rating does not really work very well for some I believe. Not sure if it might create problems for the new idea.
I have a player whose average rating does not change. Played him in 3 full matches which only the first gave him a 10 rating.
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This is for league.
In the case of someone not in an association, the organiser should add him as friend in a game account so he can check the registered players profile. If you were not in his friends' list, then bad operation, but since you were not among those that claimed to be in top 3, it should not be a problem for the past competitions for your case. I think it is a must for the organiser to check and verify the statistical records of the players of those that claimed to be in top 3 and those not far behind them. In my opinion, if there has been someone who made it to top 3 in any of those past forum competitions only by posting images, then others have the right to contest if the pictures can be easily manipulated. It is not that someone likely cheated or will likely cheat, but it is a matter of good practice and that things are done properly.
What about a Defensive challenge? we had for GKs, assists... count the scorers is so common.... but what about earn points somehow using the defense? like MotM 10 points, reach a Top 50-40-30-20-10 extra points... cards could have a penalty... I think a defensive challenge could be entertaining.
hmm but goals conceded could be manipulated same way as the goals we score or so... manipulating avq... and could depend more on this factor, and the GK avq.. etc...
So I need a formula which could allow us to do a valoration only of the defensive line... and could make participants work, so I think that give points to reach the Tops, can be 1 interesting option... too MotM that the defense achieve can be something entertaining to achieve... and discount points from cards earned too is a factor in that case, can not be influenced directly, as cards are something more random, still ofc. play low tackling could help with the risk off conceding goals and have lower ratings... so.... I think Ive the base of what we can do LOL