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Thread: Suggestions from observations for newbies on essential packs and the rest

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  1. #6
    Famous Sillybq's Avatar
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    Quote Originally Posted by HeavensAAA View Post

    As a more advanced manager in higher level when you may have saved up hundreds or even thousands of blues and reds, those packs may seem useless to you.

    For a new manager who start with 20 reds and blues, and could barely upgrade the pitch or medical facility yet, and also may just have enough good players to cover first-11 and a few good subs, it is a constant nightmare when a 5-day injury pops up some 5-6 times a season. That 100 reds needed per season do not appear from nowhere. Reds gained from ads also means money ads are not taken. Consequently, stadium unable to be upgraded sooner also means all facilities, including pitch and medical facility, cannot be upgraded.

    And if we are facing similar level managers in quarter finals onwards, lower level managers’ defenders are unlikely to match with the relatively stronger attackers. That means receiving cards being likely when using easy tackling is not viable. For example, I have a 120% ST, and nearly every game my opponent receives yellow cards and around 1 in 7-8 matches they would get a red. Earning reds through matches are not that easy in lower level matches.

    Blues are generally better, but then if we draw or lose a few games, there would be a drain on that too. Final matches in tight leagues, semis and finals would cost a lot of blues to max as well.

    Blues and reds could be used as part of the inputs for youth training now, so they could be useful substitute as greens for new managers when most would be trying hard to save the precious greens.

    The money prize of winning both the league and cup cannot even buy us an 18yo 90% FT in season 1 and 2, so the money ads are absolutely necessary to generate the funds needed for the FT purchase. A new manager would be doing extremely well to keep 4 18/19yo 110% FT, plus sufficient funds to buy another 11 good players for next season, by the end of season 2. And that is before the stadium upgrade cost being taken into account.

    I do understand that more experienced and higher level manager like yourself would feel anything other than greens are useless (They could well be when we have several hundreds or more ). Using them for youth intensity training instead of greens is possible.

    5-10% advantage is very insignificant if a lower level manager only operates on a AML/ST/AMR(+AMC) basis when his/her strongest players readily gives away their likely formation and tactics. Playing a 4-1-4-1, 4-2-3-1, 4-1-3-1-1 with defensive, long ball and counter could block all space for wingers and win with counter goals with ease. Wins about 3 out of 4 matches in platinum association with 5-10% disadvantage against these offensive combinations.

    A manager should win most when they follow your advice on squad building though.

    I agree with everything mentioned as well. I read that reds are pretty useless and have not watched many ads to store reds. But this season I faced the consequences of my actions. Last week, I have had to sell some injured reserves and buy replacements instead. I believe my team has had more than 12 injured players this season draining my reds down to below 30. I told myself, I have to keep these 20 plus reds for my first team hence the forced sell.

    With regards to young FTs, I would like to add some points based on my own experiences.

    1) You should try to buy 2 or 3 18 year old FTs at level 2. They cost a lot more tokens the moment you hit level 3 when you find you are competing with all levels, not just level 1 & 2 players.

    2) With 5 plus million to start and 80 tokens at level 1 and 5* 18 year old FTs costing at least 2.5 million each. They should be avoided. They cost 1 token for a reason. Either buy slightly older or lower quality so you can buy more players.

    Join an association, ask your friends to invite you if you are below level 4. It works for some players not all. Some players I spoke to say it is the version you are using and some say it is the server. I can’t find the right answer for it.

    Do note players lose around 20 percent value when you get promoted. So as mentioned by superdunk, keep only players you will definitely be using the entire following season. If you feel any inclination to replace them next season, just sell them at season end and buy back early next season. Keep low value players and the bare minimum 14 players to lose as little money as possible. This only applies if you have the time to buy replacements at a good price and if you have sufficient tokens to buy replacements.
    Last edited by Sillybq; 12-31-2019 at 04:53 AM.
    Der_Ryan_M and HeavensAAA like this.