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Thread: Story of my best player

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  1. #1
    Champion SuperDunk's Avatar
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    In the cup final i won 5-3, 3 of my goals came from the ST and 2 of my goals from my AMC.
    My 2 9* wingers haven t scored any and my best player assisted twice.
    Idk what to say about this, they are all inconsistent except maybe my Suazo which bounces back immediately.
    I m still around, LOL!

  2. #2
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    My best player has two special skills!!

  3. #3
    Champion SuperDunk's Avatar
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    Quote Originally Posted by redsnoopy View Post
    My best player has two special skills!!
    May sound stupid but why would a player need 2 SA? the most effective SA i ve seen is FK specialist, that s like the only one i would give to my best player, maybe even corner specialist, idk...but one on one scorer doesn t do the trick lol.
    I m still around, LOL!

  4. #4
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    Quote Originally Posted by SuperDunk View Post
    May sound stupid but why would a player need 2 SA? the most effective SA i ve seen is FK specialist, that s like the only one i would give to my best player, maybe even corner specialist, idk...but one on one scorer doesn t do the trick lol.
    Some managers claim SA does not work, or not as much as it ‘cost’. And I have to say that is totally misleading.

    The following would be based on vs similar or weaker opponents, with my own experience from matches in bracket. Examples:
    A) AMs with ’Shadow Striker’ scores loads of long shots, and they tend to ‘push back’ the defender when vs the last defender, then scores from range (They are more likely to take first-time long shots for direct goals as well when others will opt for another pass)
    B) Any of ST/AM with ‘FK Specialist’ scores more freekicks (Please note that single-position ST as freekick taker may result in a huge drop in assist in set-piece rate, as their crossing value is generally low) - Best to be at least ST/AML(R)[+AMC/ML(R)] as left and right freekick taker
    C) AML, AMR, ML or MR as ‘Corner Specialist’ seems useful - DL or DR is difficult to train as drills with crossing always come with shooting (wasting conditions) or heading (wasting unless also as DC, who should then get ‘Aerial Defender’ instead)
    D) ‘One-on-One’ under ST only works very well in specific circumstances, such as formations like 4-1-4-1 or 4-1-3-1-1, ST having very good speed stat and team playing counter.

    The rest are well documented and have other threads explaining as well.

    We all have our own way of setup, so SA choice to complement our team is very much dependent on our style of play. For me, buying players should look at multi-position first, and I would rather there is no SA and spend some 50-60 packs to train to suit my team for at least 7 seasons. Having a multi-position plus a perfect SA for the team would just be an icing on the cake (Usually that comes with a hefty token cost, so not really an attractive auction to win ).
    Winning is a form of art. Consistently winning is a show-hand of skills and luck.

  5. #5
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    Quote Originally Posted by redsnoopy View Post
    My best player has two special skills!!
    congrats on winning the event, or congrats for spending lots of money on a virtual player. In both cases you earned it 🙂

  6. #6
    Famous Sillybq's Avatar
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    If we buy 4 star young FTs, it only cost 30 plus greens to train a 50 SA with world class regimes. We should also try to use those drills which the player has low skills. I think it isn't costly if keeping player for a 5-6 seasons. I can't tell it is effective but I have been playing without SA and support and do ok. I read there is an effect but is minimal. But alot of things have minimal effect but might be substantial when combined.

    SA, bonuses, attendance, support, morale, condition have all been said to have only a little effect but when you have it all. It might just be what helps you beat a troll result for example.

  7. #7
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    Quote Originally Posted by Sillybq View Post
    If we buy 4 star young FTs, it only cost 30 plus greens to train a 50 SA with world class regimes. We should also try to use those drills which the player has low skills. I think it isn't costly if keeping player for a 5-6 seasons. I can't tell it is effective but I have been playing without SA and support and do ok. I read there is an effect but is minimal. But alot of things have minimal effect but might be substantial when combined.

    SA, bonuses, attendance, support, morale, condition have all been said to have only a little effect but when you have it all. It might just be what helps you beat a troll result for example.
    You are very correct there on possible effects.

    The effect of each is indeed minimal. If to be put in chances, maybe that SA would be ‘activated’ once every match only, or even not at all. Bonus, attendance, support and morale probably makes a few % difference on its own.

    When playing against weaker opponents, our team should be good enough to create and take enough chances to win handsomely most of the time.

    But when against similar or slightly stronger opponents on paper, if adding those benefits altogether, they may provide the very tiny edge, say scoring an extra away goal and somehow win an unfavourable tie.

    That also helps in troll games as you suggested (extending our advantage even further and somehow overcome the bad roll of dice).
    Winning is a form of art. Consistently winning is a show-hand of skills and luck.

  8. #8
    Champion SuperDunk's Avatar
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    Quote Originally Posted by Sillybq View Post
    If we buy 4 star young FTs, it only cost 30 plus greens to train a 50 SA with world class regimes. We should also try to use those drills which the player has low skills. I think it isn't costly if keeping player for a 5-6 seasons. I can't tell it is effective but I have been playing without SA and support and do ok. I read there is an effect but is minimal. But alot of things have minimal effect but might be substantial when combined.

    SA, bonuses, attendance, support, morale, condition have all been said to have only a little effect but when you have it all. It might just be what helps you beat a troll result for example.
    Pretty sure that SA are cosmetic or have a very small effect in game, also suspect that the 10% bonus thing is a myth and doesn t work also.
    I m still around, LOL!

  9. #9
    Famous Sillybq's Avatar
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    Quote Originally Posted by SuperDunk View Post
    Pretty sure that SA are cosmetic or have a very small effect in game, also suspect that the 10% bonus thing is a myth and doesn t work also.
    Alot of people say that. But when I look at the some of the very successful managers through associations. Their players all have SAs. Small effect but 30 plus greens isn't much when you average out over 5-6 seasons. since it doesn't cost much to train, why not?

  10. #10
    Champion SuperDunk's Avatar
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    Quote Originally Posted by Sillybq View Post
    Alot of people say that. But when I look at the some of the very successful managers through associations. Their players all have SAs. Small effect but 30 plus greens isn't much when you average out over 5-6 seasons. since it doesn't cost much to train, why not?
    At the lower levels the 30 greens is quite something, it s not that i can t afford but i don t see the point of it.Might do it later, but for now i don t see any effect with or without them.
    Once i had a godly team, even godlier than what i have now 123% quality, all with SAs and i couldn t get through the CL groups because 2 oppos were 1 lvl higher, and similar or under my quality with no SA and they both went through.
    So what s that all about?
    I m still around, LOL!

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