Quote Originally Posted by SuperDunk View Post
Imagine blaming the 80+ condition after you lose , lol....
I think the condition comes in when you concede 2-3 goals in the last minutes of the game, but that also might depend in your changes of tactics, thus allowing the opponent to take advantage of that.
I still think 80+ condition is enough for every game, even against a 99 condition opponent, but that is not that common, because most of the inactive accounts have 99 condition every game and they still lose, and the active managers who play on all fronts, your main opponents do the same thing as you and play 2 games per day. So that thing is also flawed.
Try and do your best and hope Troll Eleven doesn t troll you.
If I were to lose, conditions couldn’t be apportioned any blame because they would have been 90%+.

Different managers look at and handle this issue differently. Some may prefer to optimise the savings of greens, hence being more willing to start games with players of just around 90% or even less. With a strong advantage over opponents, probably 90% or even 95% of the time the slight disadvantage of conditions would not matter as quality rules.

If we view a very bad roll of dice combination in an actual term of ‘-30% of our player quality throughout the whole game’ plus ‘+30% of opponent players quality throughout the whole game’ (no proof there, but more than likely there should be 2 dices, with each for 1 team - if there is only 1 dice, shock results should be a lot more frequent), then another -10% negative conditions against opponent’s could actually mean our quality advantage could go from 60%+ to neutral in most of the game or even to negative territory in the final 15-30 minutes.

It’s also very common that a favourite team would score very heavily in the last 20 minutes of a game, especially so if we could afford to use high pressing+man-marking in the second half and using low pressing+zonal in the first half.

99% conditions of opponents means very little for inactive managers because their static team could not be suited to 2 varying tactics:

1) if they are set as high pressing/man-mark throughout the game (which can be told from where they take throw-ins and if they keep a distance from our ball-holding player), their conditions would be worse than us in around 46th to 68th minute of the game when we started to high-press them. Put on 3 80%+ subs in midfield around the 65th minute will rule the midfield as opponents all tired

2) if they set as low pressing/zonal throughout the game, then this opponent is a piece of cake as high-press+hard attacking in the 2nd half will make an inferior opposition keep losing possession in their own half. We just need to keep ST/AMs if they score, or sub them if they keep misfiring. A matter of time.