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Thread: Does the bonus work in the opposite way?

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  1. #1
    vad
    vad is offline
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    Aug 2013
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    > changing the tactics at 70' against a much weaker team is too late
    This case just showed that apparently it is not.

    > secondly , bonus gives a boost , that doesnt mean if you choose attacking bonus , you will start scoring like crazy ,
    My assumption is that since it's all eventually based on RNG, attacking bonus probably increases the chances that attacks conducted while bonus is in effect, will succeed. Defending bonus probably means that opponent's attacks will not.
    And again, this case just showed that I did start scoring like crazy - only after giving defensive bonus

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Jun 2013
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    Quote Originally Posted by vad View Post
    > changing the tactics at 70' against a much weaker team is too late
    This case just showed that apparently it is not.

    > secondly , bonus gives a boost , that doesnt mean if you choose attacking bonus , you will start scoring like crazy ,
    My assumption is that since it's all eventually based on RNG, attacking bonus probably increases the chances that attacks conducted while bonus is in effect, will succeed. Defending bonus probably means that opponent's attacks will not.
    And again, this case just showed that I did start scoring like crazy - only after giving defensive bonus
    This Game dont have a strict tactical sense, all is about find the way to control the match and have the chances by your side, and this can be achieved playing attacking, defensive, or any other mentality. As the meaning of defensive isnt literal, defensive doesnt mean "stay defending" strictly.

    Regarding the Training Bonuses, these add a random boosters, to few selected players. If u try the condition bonus you Will realize that 4 random players save more condition meanwhile u r using the bonus, so, all bonuses are the same, so based in the variability of the creation of scenarios, this means that probably theres only 1 bonus that can have a real impact un the simulation of a particular match, due the own scenario factors -condition can matter, or not, long passing can work or not in your favour, tackling can be against u, or not etc..- So, due the own variations, too of contributive roles, and that tend to select different players from one match to another to determine a score, probably, as said, only 1 of the bonuses can have a perceptible effect.