Results 1 to 10 of 11
Like Tree5Likes

Thread: My 19 y.o won't increase the point when learning a new role

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Addicted
    Join Date
    Apr 2020
    Posts
    619
    Quote Originally Posted by molouqman View Post
    I never have any problem with learning a new role on my youngster, but when i try to learn a new role for this player it won't increase even 1 point. And my player is still 19 years old. Is it because i have already power train him before learning the new role ? My drill was still same, i'm using full slot Fast Counter-Attacks and have no problem on my previous youngster.
    No wonder, the average drill quality for Fast Counter-Attacks is extremely high. Your best shot is Hold The Line. It'll work even better than Gym.
    My 19 y.o won't increase the point when learning a new role-namnl%C3%B6s3.jpg
    RaiKo likes this.
    Download my power training tool here https://forum.topeleven.com/tutorial...alculator.html

  2. #2
    Newbie
    Join Date
    May 2020
    Posts
    8
    Quote Originally Posted by Arphaxad View Post
    No wonder, the average drill quality for Fast Counter-Attacks is extremely high. Your best shot is Hold The Line. It'll work even better than Gym.
    Click image for larger version. 

Name:	Namnlös3.jpg 
Views:	69 
Size:	103.6 KB 
ID:	134436
    Hey man, thanks for the quick reply. Could you tell me what is that mean if it has an high average drill quality ? Seems it's pretty good calculator but i still don't understand how to use it

  3. #3
    Addicted
    Join Date
    Apr 2020
    Posts
    619
    Quote Originally Posted by molouqman View Post
    Hey man, thanks for the quick reply. Could you tell me what is that mean if it has an high average drill quality ? Seems it's pretty good calculator but i still don't understand how to use it
    It's a calculator I've developed. Basically, training efficiency is based on the average drill quality of each drill. The lower the average drill quality, the more efficient you're able to train your player. Average drill quality is the average value of all targeted skills. As you can see in the Picture I attached, your player has a very high average quality for the drill Fast Counter-Attacks. If you keep training Fast Counter-Attack, he'll require more sets and rest packs to develop than if you train for example Gym. Because the average quality of the drill Gym is low as you can see. The efficiency decreases for every incremental 20 skill points going from 0-19 and onwards. What this basically means is that you should treat each drill as having it's own star system. When a drill hits an average of 80, it'll become less efficient to train than if it was between 60-79. When it hits 100, it becomes less efficient to train than when it was between 80-99. Once a drill average hits 120, it seems to become much less efficient, meaning that your player will require much more rest packs to go from 120-140 than from 100-120. Hope that helps and let me know if you need anything else to help you use the calculator. I will update it today or tomorrow, so you might want to wait until I upload the new version which will have built in macros in it to help the user even more.
    Download my power training tool here https://forum.topeleven.com/tutorial...alculator.html

  4. #4
    Newbie
    Join Date
    May 2020
    Posts
    8
    Quote Originally Posted by Arphaxad View Post
    It's a calculator I've developed. Basically, training efficiency is based on the average drill quality of each drill. The lower the average drill quality, the more efficient you're able to train your player. Average drill quality is the average value of all targeted skills. As you can see in the Picture I attached, your player has a very high average quality for the drill Fast Counter-Attacks. If you keep training Fast Counter-Attack, he'll require more sets and rest packs to develop than if you train for example Gym. Because the average quality of the drill Gym is low as you can see. The efficiency decreases for every incremental 20 skill points going from 0-19 and onwards. What this basically means is that you should treat each drill as having it's own star system. When a drill hits an average of 80, it'll become less efficient to train than if it was between 60-79. When it hits 100, it becomes less efficient to train than when it was between 80-99. Once a drill average hits 120, it seems to become much less efficient, meaning that your player will require much more rest packs to go from 120-140 than from 100-120. Hope that helps and let me know if you need anything else to help you use the calculator. I will update it today or tomorrow, so you might want to wait until I upload the new version which will have built in macros in it to help the user even more.
    I have try your calculator and it seems pretty really good. Never know how can you make such an effort for this calculator, it's pretty helpful. Thank you man!