I've noticed there is the reward of a new role in the special sponsor. I have heard that it isn't good to add a new role to a player if they are already in a position that you are happy with. Is this true? Any thoughts on adding a new role? Thanks
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I've noticed there is the reward of a new role in the special sponsor. I have heard that it isn't good to add a new role to a player if they are already in a position that you are happy with. Is this true? Any thoughts on adding a new role? Thanks
It depends. There are some roles that don't have much differences. The most common is DC- DMC and AMC-ST . THE AMR/L - MR/L kinda works too. It gives you more versatility
DC + DMC
AMR/L + MR/ML
AMR + AMC + AML
AMC + ST
Those are versatile combinations that are close to each other. I always try to keep them in my team.
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Each player is programmed to work better in a specific position, then every match have a particular scenario with variants. This means that today the AMC can be determinant, but, probably tomorrow, the determinant player will be another.
So, a player, performing well as AML mostly of matches may help, with a 2nd position, in that second position when he isn't selected to be determinant in a particular game.
Still, I'm more follower of having, a key player or 2 that alternate the high contributions + 3-4 that I can switch to try to resolve a particular match/scenario, so my suggestion would be, try to find a regular contributive player and, add him the new role.
Too have in mind that a yellow alert give a 1% possession penalty, and the red a 2%, but it doesnt mean that a player will perform worst, you can perfectly have a nice experience by switching a ST as AMR.
"Relatively correct" even with a ST* moved as AML/R you could turn the possession in your favour... so have a bigger benefit compared with the penalization... to feel a real impact of penalizations you need like 3-4 red alerts or like 5 yellows... but as said, it's so relative, we've seen full squads with all players OOP winning...
No, they can improve... I remember the match before my CL finale... I manipulated ratings to synchronize a ratings drop in the previous match and the DR went from 7 to a 9 when moved him as MR... so... this is something you can control... depend on the team mentality -you can see how ratings change when switching from defense/attack mentality- and hidden/variable parameters.
By the way there's a "Finish training of AMC role for any player" task. I wonder if you use the reward to train AMC, would it count to complete the task? I'm guessing it does since in the previous seasons it worked with the youth role coach reward and use a youth coach task.
Thanks all for your help. VFK I don't think it would work, but not entirely sure
Hi Khris, i want to ask something different from you. Let's go on through one example below,
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1) How do you know programmed position of this player ? Shall i understand it from his vanilla role DR is his programmed position and Does he play best only in this area ?
2) What is the performance differences of the player among all 3 positions ?
3) What if i let him play as MR with high demanded skills in this position ? How would he perform like ?
Many thanks in advance.
All have the same kind of answer really, as every players performance will depend on how the contributive roles are assigned among your team.
so,
1- testing him, you should notice the differance and the differance of other players too, maybe you have a better player, as a DR candidate and this guy scores positioned as MR... thats all internal, a contribution then, in attack terms, can be in goals or assists... so... "depend" ...
2- as said, test, and you'll notice, because its so perceptible. Play a normal friendly vs a 1* team.to oversize the internal programming. a Key Player will probably score like 3+ goals per match there and you'll be able to know which players appear, contribute and which, simply do not in just a couple of games.
3-same as above, depend of the "engine desires", we control 0 really, if a player, is probgrammed, to score 3 goals as ST even with 9* and another, with 5* is programmed to score 40 goals in a season, as I experienced with the potato scout I bought 90 seasons ago and that I called Cissé... who scored the "3" ...lol then you learn how this game proceeds and that you can't create intentionally a CR7, but the game have to allow you by setting predetermined parameters.
Is DMC/MC not good roles for a player? Only few skills will be unlocked
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I used to like that combination. And I still think its useful as it offers flexibility. But in my opinion, there're to many white skills unlocked with that combination not allowing you to increase all white attributes without investing a ton of rest packs.
The main problem with it is that DMC is a defensive position and MC is a combination of defense and attack. So you're unlocking a whole new zone so to speak.
Thank you Khris for detailed answer. What I understand is player's first role doesn't mean they are programmed to perform best on it. However, assigned roles, player skills and performance working separately.
e.g. Single DR player may perform his best on AMR position(actually he was programmed to AMR in hidden) if you add it on him later. To find it, we need to test in different positions and circumstances which is very hard and complicated imo. It would be good to hear player's first role is his dedicated and programmed position. :D e.g. DR/MR/AMR player performance coefficient is multiplied by 100% as DR, 80% as MR and 60% when he plays in AMR.
It seems if you are training a player in new role, that none of his skills go up until the new broke is complete. Is this true?
I currently have a world beater who is MC/AMC/ST. He came out of the Academy. I play him as AMC.He has the VA attribute. I can't remember a game where he didn't score, assist or both. Quite remarkable considering he doesn't do any of my dead-ball action.
I think, i've discovered super programmed player in academy.
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