I've noticed there is the reward of a new role in the special sponsor. I have heard that it isn't good to add a new role to a player if they are already in a position that you are happy with. Is this true? Any thoughts on adding a new role? Thanks
I've noticed there is the reward of a new role in the special sponsor. I have heard that it isn't good to add a new role to a player if they are already in a position that you are happy with. Is this true? Any thoughts on adding a new role? Thanks
It depends. There are some roles that don't have much differences. The most common is DC- DMC and AMC-ST . THE AMR/L - MR/L kinda works too. It gives you more versatility
DC + DMC
AMR/L + MR/ML
AMR + AMC + AML
AMC + ST
Those are versatile combinations that are close to each other. I always try to keep them in my team.
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Each player is programmed to work better in a specific position, then every match have a particular scenario with variants. This means that today the AMC can be determinant, but, probably tomorrow, the determinant player will be another.
So, a player, performing well as AML mostly of matches may help, with a 2nd position, in that second position when he isn't selected to be determinant in a particular game.
Still, I'm more follower of having, a key player or 2 that alternate the high contributions + 3-4 that I can switch to try to resolve a particular match/scenario, so my suggestion would be, try to find a regular contributive player and, add him the new role.
Too have in mind that a yellow alert give a 1% possession penalty, and the red a 2%, but it doesnt mean that a player will perform worst, you can perfectly have a nice experience by switching a ST as AMR.
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"Relatively correct" even with a ST* moved as AML/R you could turn the possession in your favour... so have a bigger benefit compared with the penalization... to feel a real impact of penalizations you need like 3-4 red alerts or like 5 yellows... but as said, it's so relative, we've seen full squads with all players OOP winning...
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No, they can improve... I remember the match before my CL finale... I manipulated ratings to synchronize a ratings drop in the previous match and the DR went from 7 to a 9 when moved him as MR... so... this is something you can control... depend on the team mentality -you can see how ratings change when switching from defense/attack mentality- and hidden/variable parameters.
Hi Khris, i want to ask something different from you. Let's go on through one example below,
1) How do you know programmed position of this player ? Shall i understand it from his vanilla role DR is his programmed position and Does he play best only in this area ?
2) What is the performance differences of the player among all 3 positions ?
3) What if i let him play as MR with high demanded skills in this position ? How would he perform like ?
Many thanks in advance.
All have the same kind of answer really, as every players performance will depend on how the contributive roles are assigned among your team.
so,
1- testing him, you should notice the differance and the differance of other players too, maybe you have a better player, as a DR candidate and this guy scores positioned as MR... thats all internal, a contribution then, in attack terms, can be in goals or assists... so... "depend" ...
2- as said, test, and you'll notice, because its so perceptible. Play a normal friendly vs a 1* team.to oversize the internal programming. a Key Player will probably score like 3+ goals per match there and you'll be able to know which players appear, contribute and which, simply do not in just a couple of games.
3-same as above, depend of the "engine desires", we control 0 really, if a player, is probgrammed, to score 3 goals as ST even with 9* and another, with 5* is programmed to score 40 goals in a season, as I experienced with the potato scout I bought 90 seasons ago and that I called Cissé... who scored the "3" ...lol then you learn how this game proceeds and that you can't create intentionally a CR7, but the game have to allow you by setting predetermined parameters.