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Thread: King of Kings: why is it a mess

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  1. #1
    Moderator dave1311's Avatar
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    I was top from start to finish, beating everyone. Then 2nd place beat me with no time for me to get revenge so he finished top. That will not happen tonight.
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    Quote Originally Posted by Blok 45 View Post
    You beat someone but actually he loses nothing. He can keep trying to beat you as many times as he wants as a revenge and if he beats you once,
    you lose a trophy and he also gets one. So he covers a difference of two trophies or he can go from under you to above you, just with one win. It is totally ridiculous.
    Quote Originally Posted by dave1311 View Post
    I was top from start to finish, beating everyone. Then 2nd place beat me with no time for me to get revenge so he finished top. That will not happen tonight.
    With obvious 2 top teams in final phase, the number 1 thing we must do on day 1: MUST NOT challenge that closest challenger no matter what until the last minute.

    Because initiative is handed to opposition after we have challenged. They have the upper hand in beating us at last minute.

    That usually applies to both days 2 & 3 too. So in a way the mechanics is very well-balanced for a skilled manager - he can let the challenger take that trophy, and beat him with last challenge in 2 of 3 days. Job done, very easily. Burning Ts to win that trophy first is only counter-productive.

    Only when there are 3 contenders then burning Ts could help a bit. Still, a very skilled manager could use the last challenge with 8 minutes to spare to win one, and spend 2T in the last min to kill off the other. Still. Burning Ts won’t help much either.

    Day 2 & 3 matches should be played in the sequence of inactivity of opponents in the draw (similar in day 1 to challenge the ones with least activity first, not weakest who may just logon to ruin our trophy count).

    Having an unusual defensive setup to utilise our midfielders’ strengths is very important for KoK events’ time regular setup. That is both to deter random inferior opponents’ challenges (they may have a look and immediately decide it is best to challenge someone else) and minimise goal difference vs matches possibly against closest challenges. Equally, having a strong yet variable attackers to outscore as many as possible is as important, especially in a 3/4-way tie challengers’ situation (2 won’t make any difference with gd, as either wins 2 of 3 last min challenges will win anyway)
    Last edited by HeavensAAA; 02-12-2021 at 12:51 PM.
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