Quote Originally Posted by Gomes182002 View Post
Even the highest rated sale of mine who was 94% was sold for 98 million whereas a three star player in the market price starts from 106 million
After trials, I have noticed a formula of players value sold via auction - 2,4 & 7 down-clicks for 90%-, 80%- & 70%- players, which is equivalent to value loss of 10%, 20% & 35% for player quality range of 80-89%, 70%-79% & 60%-69% respectively (on top of the random 3-10% RNG value loss with the automatic 10%-lowered-than-market-value auction price). 60%- or under should be sold directly for about 40%-55% of market value, with the difference depending on player age.

Friendlies, with a full stadium of 260k at say 50 per ticket, should earn 13m per friendly, hence some daily 40m very easily. Theoretically, managers could afford losing money via player sold every day of season (realistically we would not be selling 1 player per day in a 28-day season, right?), and still come up with profits. Really cannot see why any manager would find it difficult to accept those insignificant price loss from sold players at all.