
Originally Posted by
khris
"they made favorite status to 30%"
This is like the report message change we had, regarding the 2 trainings needed before any match, it was a cosmetic message and the 20% or 30% margin change is too a visual change. The beatability margin is arround 60% in reality.
Would be wonderful if you post what you've read and what guides you followed, too we could discuss that concept called "nordeus friends".
You should follow my guides of internal programming instead complaining for cosmetic features and cosmetic tactics and the supposed effect these do, because here yes, here I always defended since 1st day that counters do not exist and that any manager can win the treble using any formation, but manageing in the right way and following the direction of the own engine. No way if you pretend to interpret a simulator like this in a realistic-tactical way or even logical, you ask for too much to a simulator that works with lists of players, margins, and availability variables to create the scenarios.