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Thread: i have had it with bs game

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  1. #1
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    Quote Originally Posted by khris View Post
    Try to find a well programmed GK, always test new signings vs a 1% team to oversize the internal programming.
    All is set internally, the visual % is just a referance, but the beatability margin is way higher and the game creates variables in the scenarios by selecting different conditionants in each match.
    You need players with high dominance power to be selected as much as posible as determinants in the games, and then with high contributive power, to perform well once the engine select them
    Remember that the engine works based on internal lists to place the players inside the scenario, and unlock animations.
    Its about players, and animations linked to them + the power assigned by the engine.
    Please tell me then what is the use of training any player if this theory is true!!??

    The result is already made before the game (or even season) starts, any way

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by maloukees View Post
    Please tell me then what is the use of training any player if this theory is true!!??

    The result is already made before the game (or even season) starts, any way
    Ignore the assistant, just launches comments by default based on the report data.
    You need to think like the engine, which have a process, and yeah, attend or not change the scenario, and the power assigned to the teams somehow.
    Didn't I have a guide explaining all this? lol later I try to provide answers once Ive time.