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Ridiculous…
Nordeus team got into a room, brainstormed the idea of how to combine “randomness” of hot shots, rewards of boost lab and rejoining aspect of tour events to impose another way of getting players to spend resources. One thing they forgot is improving the user experience.
20T to start over? 10T to continue even at level 2? Do you really believe someone would pay 10T to keep the awesome reward of 1% passing and 25% chance of losing it again in the next level? Couldn’t you think of a incremental pricing sytem where it costs 1T to continue in the first 10 levels, 2T for levels 11-20, etc? We know you have no idea about making a better managerial game but do you also not know any basic economy and business?
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