Quote Originally Posted by khris View Post
- as the game works by using lists of elegible players to fill the 25 animations of a match, and it creates 2 lists, of for def. animations and another for attack animations, and, it starts selecting players from the extremes of the field -so GK first election, and STs/aml-c-r which are the same so attack line in attack animations -
I think defensive animations are very unbalanced and seems to be defensive contributions are gathered in one spot; monster goalie, i can define it in LOTR books, There were nineteen less powered rings which linked to the main power of the Sauron's ring, and all of them were dependent on it. One Ring to rule them all.

Their idea is preventing/limiting high score basket results (13+) in game.
This bug is very clear to see when you match against much lower AvQ/afk/bot team's.
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