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Thread: Experimental Game - Sink the Float 3vs3

  1. #1
    Spanish Forum Moderator khris's Avatar
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    Experimental Game - Sink the Float 3vs3

    Here a new experimental concept tournament, lets see if we can do it soon, but it will be a game played with teams of 3 and turn by turn, initially, still we could declare the 3 attacks of each team same time to make it faster, but thats the idea:

    - 3 Managers vs 3 Managers
    -Each team has 5 ships:
    Manager 1 places and defend, a 5 slots ship - 124,9% avq in his attack turn and first defense turn
    Manager 2 places and defend, a 4 and a 2 slots ship. 119,9% avq in this case to launch an attack and when defending his ships
    Manager 3 places two 3 slot ships, 119,9% as manager 2 to attack/defend.

    Each team will send a map of 10x10 with their ships placed, so then each team launches one Attack, alternating teams and following the list of managers.

    If:
    -There is water, we go to next turn.
    If, there is a impact the manager who launched the attack, will set a match VS the manager who defends that ship.

    To save condition we will only play the first 45 minutes so you can sub your team, fully, and set LOW PRESSURE + ZONAL MARKING to save condition + CONDITION BONUS.

    To destroy the ship slot, the attacker need to win at the Half Time.
    A draw or lose means that the defender, defended the attack, but:
    -To don't make this eternal, if a same Ship slot is attacked a second time, the match will start with a -1 GD for the defender meaning that the impact caused damage before, so the defender need a 0-1 to earn a draw and defend the attack.
    If there is a 3rd attack, then the slot will start with a -2GD, if more attacks, -3GD, -4GD and like this.

    We can add atomic weapons if a team destroy 2 ships before the opponent, or everytime a team destroy x2 ships, meaning this that an area of 3x3 will be fulminated with a single attack without posible defense.

    Basically wins the team that destroys the opponent army by defeating his defenses.

    I'm open to new ideas, and to do a test of this game. Feel free to show interest or suggest, remember that this is a strategic experimental game that is suggested here.

    Concepts to apply
    Turn = individual player turn
    Round = consists in the 6 attacks, declared by the 3 members of each Squad.

    We Will declare the attacks round by round, so the 6 attacks to start quick. If, for example, there are the first 4 attacks reaching water, and the player 3 of a team reach a target, we may allow to declare the round 2 of attacks, so for player 1 and 2 of each team if these just missed the impacto.
    The playing speed, Will be reduced, so to allow each player of the team to impact the same slot un the same Round of attacks, and be more precise, once we reach the end if the Game, and 2 ships are left for any side.

    The Nuclear Weapon Will be given to the player that destroys the last slot of the 2nd enemy ship, and only he Will have the right to launch It in his turn.
    The bomb Will destroy the slot where us launched and the 8 slots around.

    If, there are 2 impacts, one Next to another, we Will not say if the slots belong to 2 different ships, we only Will declare that a target has been reached.

    We Will have a map legend that Will be provided,
    A blue X Will mean that the attack reached water, Red X that a ship slot has been destroyed.
    If the ship owner, defends the slot, the map slot Will have a Red -1, meaning that the particular slot has a -1GD in defense, in the Next attack. If resists a 2nd attack, the map Will show a -2GD, and so until the ship slot is destroyed, so with a Red X finally.

    Ships Will look like: can be placed in 2 directivo s, vertical/horitz.
    5 slot ship, with X and O as water:
    OXO
    OXO
    OXO
    OXO
    OXO

    4 slots -X in the side can be in any side, left right-
    OOO
    OXO
    XXO
    OXO
    OOO

    3 and 2 slots
    OOOOO
    OXOXO
    OXOXO
    OXOOO
    OOOOO
    Last edited by khris; 12-29-2022 at 12:54 PM.

  2. #2
    Banned
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    fix the game first

  3. #3
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    A suggestion for "fixing" the new tournament would be to introduce random cruise missile strikes (say for taking too long over an action - same principle as Penalty Shootout) that blows everything up and you have to start again and costs tokens.
    And, obviously, making the rules really difficult to understand would also help!
    😁

  4. #4
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Liam Strong View Post
    A suggestion for "fixing" the new tournament would be to introduce random cruise missile strikes (say for taking too long over an action - same principle as Penalty Shootout) that blows everything up and you have to start again and costs tokens.
    And, obviously, making the rules really difficult to understand would also help!
    No need to complicated It like this lol
    I will define the last rules, and we go for it.