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Thread: Experimental Game: Sink The Float - Battleship! REGISTER ENG/SPA

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    Spanish Forum Moderator khris's Avatar
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    Experimental Game: Sink The Float - Battleship! REGISTER ENG/SPA

    Experimental Game: Sink The Float - Battleship! REGISTER ENG/SPA-battleship2.jpg
    We come from this thread:
    https://forum.topeleven.com/top-elev...loat-3vs3.html

    -Basically this will be a 3vs3 strategic tournament, played turn by turn.
    -Your team will have to place 5 ships in the map, and defend them, meanwhile you all attack the opponent ships to destroy them.
    -Attacks will be declared player per player, alternating teams, and mentioning 1-10 TO A-J COORDINATES, and we will declare the 6 turns of all managers every day so to advance fast. (¿? or we may play turn by turn, we will see)

    -Once a player, impact on the opponent ship, the LOCAL manager will agree and set a match VS the manager who will defend the impacted ship.

    -A impact will reveal the full ship position and its slots, and to destroy the ship entirely, the attacker will have to score as many goals as slots has the ship, to sink it.
    If a ship isn't defeated in one turn, it can be attacked so to score the needed goals until is defeated.

    -We play with 1 manager 119,9% avq max and min 1% - 5 subs allowed from 1 % that can't be higher than the replaced player.
    -2 managers will be allowed to play 114,9% min 1% - and same 5 subs

    -After a 3rd ship fully destroyed, the manager who sink the 3rd ship will receive an Atomic Bomb, this will reveal a area of 4x4 slots and cause -1 of damage to all ships in the area (a turn will be wasted after using it).


    In each team:
    -Manager 1 defends and places in the map, 1 ship of 5 slots long
    -Manager 2 defend and places 2 ships, 3long x1 in the middle (4 slots) and a ship of 2 slots
    -Manager 3 defend and places 2 ships of 3 slots long



    30Tokens will be awarded by the 3 winners, you can set a name for your team/squad.

    We will play on Facebook probably inside a group or a chat.


    A excel will be created with a log, to track all the Rounds of 6 attacks declared.
    Table o play for each team, like this:
    Experimental Game: Sink The Float - Battleship! REGISTER ENG/SPA-1586765814486.jpg

    [B]ESPAÑOL
    Pendiente de editar***

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    Last edited by khris; 01-02-2023 at 09:17 PM.

  2. #2
    Spanish Forum Moderator khris's Avatar
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    -French Federation

    -Tunisian TE group

  3. #3
    Spanish Forum Moderator khris's Avatar
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    This is as it was previously: we modify the rules


    Click image for larger version. 

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    We come from this thread:
    https://forum.topeleven.com/top-elev...loat-3vs3.html

    Basically this will be a 3vs3 strategic tournament, played turn by turn TO LAUNCH ATTACKS THAT PLAYERS WILL DECLARE BY DECLARING THE SLOT WHERE THE ATTACK IS LAUNCHED FROM 1-10 TO A-J COORDINATES, but we will declare the 6 turns of all managers every day so to advance fast.
    We will regulate the tournament speed, allowing to launch more attacks if noone impacted a target, too we will reduce the playing speed at the end of the battle to to allow teams to impact a same ship slot during the same Round of attacks (each round has 6 attacks, 3 per team)

    We play with 1 manager 124,9% avq max and min 2% - 5 subs allowed from 1 % that can't be higher than the replaced player.

    managers will be allowed to play 119,9% min 2% - and same 5 subs


    In each team:
    -Manager 1 defends and places in the map, 1 ship of 5 slots long
    -Manager 2 defend and places 2 ships, 3long x1 in the middle (4 slots) and a ship of 2 slots
    -Manager 3 defend and places 2 ships of 3 slots long



    REMEMBER- we only use the HALF TIME SCORE, so to destroy the opponent ship slot a win by the attacker, the local team always, is required at Half Time.
    Since we only use HT scores, 2nd half you can set full 11 subs, condition bonus, zonal marking, low pressure to save condition***

    Each impact well defended, sets a -1GD per turn/impact in that slot for the next attack.

    39 Tokens will be awarded by the 3 winners, you can set a name for your team/squad.

    We will play on Facebook probably inside a group or a chat.


    FINAL RULES PENDING TO EDIT AND ADD HERE NEXT HOURS****

    A excel will be created with a log, to track all the Rounds of 6 attacks declared.
    Table o play for each team, like this:
    Click image for larger version. 

Name:	1586765814486.jpg 
Views:	22 
Size:	55.2 KB 
ID:	140271

    ESPAÑOL

    Basicamente jugamos un 3vs3 por turnos, en donde se declara un ataque por turno y alternando los equipos.
    Cada equipo pondrá 5 barcos en un tablero de 10 x10 y ganará quien destruya antes la flota enemiga usando los partidos de top eleven para hundir las partes del barco si estas reciben un impacto.
    Declararemos los ataques en rondas de 6 turnos enteramente para avanzar, pero la velocidad del juego puede cambiar si varios jugadores alcanzan el agua con su ataque.
    Al final de la partida para permitir alcanzar el mismo slot, varias veces y tirar con mas precisión, reduciremos la velocidad de juego

    1 manager jugará a 124,9% con minimo a 2% - 5 substitutiones permitidas desde 1% que no pueden superar la calidad del jugador reemplazado.
    Éste defendera y posicionará el barco de 5 casillas de largo.
    Los otros dos jugarán a 19,9% y mismas regas de calidad minima y substituciones.
    El segundo jugador posicionara un barco de 4 casillas (3x1 lateral) y uno de 2 casillas, y el tercero, posicionará y defenderá barcos de 3 casillas de largo.

    Recordad que solo usamos el marcador de la primera parte, así que la segunda parte podéis substituir todo el equipo, poner presión baja, marcaje zonal y activar el bonus de condición.
    Si hay impacto el atacante pondrá un partido como local contra el manager oponente que defienda el barco alcanzado, teniendo que ganar a medio tiempo para destruir la casilla alcanzada.
    Si no gana, y hay empate o derrota, al siguiente impacto en la misma casilla habrá un -1 gol de diferencia para el defensor, para no eternizar la partida. Así que el defensor necesitará ganar por un golpara, ir a otro turno, en el que habrá ya un -2 goles en la casilla en particular.
    Cada ataque defendido aumenta en -1 goles por turno la defensa de la parte alcanzada.

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  4. #4
    Spanish Forum Moderator khris's Avatar
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    rules edited***