Bump**

The game have a own way to simulate the tactics, think that the engine have a own way to read the information and convert it into animations, and this is way complex...

Basically each match has a scenario affected by few parameters and this need to be resolved so to earn the win, always taking into account that the quality between teams sets a distance an chanaces to win the opponent, and then basically the most important think is to pay attention to the possession bar, find the real center of it which is displaced from the 50% almost always, and then adjust tactics to what give you the control.
Then as a recomendation, if something works, dont touch it, even if a tactical change is made with realistic tactical purposes like defend a score.
This tend to fail because of the own game nature, that only simulates in a unidirectional way, simulating ony attacking actions from the team who control the bar possession, so if attack mentality give you the chances, and bar control, dont switch to defensive as this can turn the balance.

Think that its so complicated to convert data in realism, still, Ive always defended that some adjustments can make the differance and create a competitive ambient.