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  1. #1
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    Quote Originally Posted by khris View Post
    Guess that, we've been having complains regarding tanking since the origins of top eleven, but at some point It allowed managers to gather resources for seasons and compete VS token spenders

    There are different ways to tackle It, one by adjusting league pairings VS +1,+2 +3 levels... Or the system could not allow to train any player to 9* if you didnt promote, but we have to think that the average top eleven manager always try to find the way to exploit or maximize the profit.

    Too we should mention the top server situation that may remain in a constant tanking status for some seasons...
    just changing algoritams for league draws will fix this for future players, or remove league draw based by managers lvl and use %power like association or king of the kings event and calculate power based on 11 top players no matter they are starters or reserve and limit diff from highest and lowest player to 15 or eventualy 20%
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  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by drazen vtc View Post
    just changing algoritams for league draws will fix this for future players, or remove league draw based by managers lvl and use %power like association or king of the kings event and calculate power based on 11 top players no matter they are starters or reserve and limit diff from highest and lowest player to 15 or eventualy 20%
    There are different formulas that can resolve the current drama... What you are suggesting about FAs % power Draw is in the line of what Ive mentioned too, just if a team starts the season at 100% avq, play in +1 level, if 120%+ +2 and if 140%+ +3 levels. Then an activity/success factor could be added so to give opportunities time to time to those Who didnt win trophies for a while...
    As always,va complex topic.