100-200 that's crazy. Nordeus loves that kind of managers.
Just wait for few season till they implement so called new draw system. Probably it would be even worse like everything that is updated recently but at least something gonna change.
100-200 that's crazy. Nordeus loves that kind of managers.
Just wait for few season till they implement so called new draw system. Probably it would be even worse like everything that is updated recently but at least something gonna change.
the only way to stop tanking as you call it! Is to have a proper league system that has relegation! But they won't do this as they make so much money from players!
I would not expect that from them. I also believe that in addition to relegation, there should be only a 20% deduction of quality for the first four and the rest should remain in that level and not lose any quality. The last 4 relegate the first four to lose 20% the rest stay the same. My take is if you want to play in the big leagues then it has to cost something hence 20%. Quite frankly my opinion as to how it should be is that no one loses 20% and the first 4 promote, the last relegated and the rest stay.
Remember that a 5* relegated would turn into a 6* in the lower level.
Its a systemic issue, the servers have a direction and conditions to work and these cant be alterated in a deep way, but the update, will/should resolve the main problem, which is the lack of teams availability to be paired with, so as said, I expect it to be the best update in 2 years.
Not if they deducted the 20% from the relegated teams only. the rest should not lose 20% those who promote and those who stay at the same level. Do not forget that there will be strong teams that will stay if only the first 4 promoted, the team's AVQs will even out in time.
Teams who do poorly should be the ones that are penalized not the ones that do good or stay in the same level.
You don't understand the game's ecosystem, bro.
I spent 3,000 US dollars a month on "State of Survival". The last weekend I left was a free-for-all for the Server King Association. In one day, my association spent about 2,000 US dollars. As the leader of the association, I spent 500 US dollars.
But the game itself is a short-term game, and about 80% of the players leave within a month.
In an earlier Dragon Knight game, there were 30 people in my association, and each person spent an average of US$10,000. The top three players spent about US$50,000.
In order to compete for the championship of all servers.
You've probably never seen a player who spends millions of dollars on a game. There are quite a few of them. I've had players like this in guilds in other games.
These games are different from TE. The complexity of their content exceeds that of TE. TE is just football, and in those games, players who spend more money get a lot of things. For example, you can get married in the game. Who wouldn’t want to have a real-life flight attendant as your in-game wife? Ha ha
In fact, this is pretty common in those games.
TE cannot chat, so there is no other possibility for social interaction. Games without social interaction and showing off cannot stimulate players to spend money.
If TE launches ladder and chat, you can see that the top 1% of players' spending will exceed the total spending of other players by more than 10 times.
Of course, I think there is a big problem with TE's strategy. Instead of giving 1% of players a reason to spend money and extra rewards, they target 20% of middle-class players and 80% of mass players. This is a mistake. Yes, it is also unsustainable. Because this does not conform to the ecological logic and business model of the game.
Last edited by wind; 01-10-2024 at 08:20 PM.