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Thread: My top striker with free kick SA misses all three free kicks

  1. #1
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    My top striker with free kick SA misses all three free kicks

    ....in a single match....jeopardising this season's chance to be top scorer of the season.

    Unbelievable that an eight-stars free kick SA can fail to score three free kicks in a single match.
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  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by redsnoopy View Post
    ....in a single match....jeopardising this season's chance to be top scorer of the season.

    Unbelievable that an eight-stars free kick SA can fail to score three free kicks in a single match.
    Test the FK and corner man in a friendly match VS a 1* team.
    Theres always a player that has assigned the successful animations to score from these places and the "role as choosen one" changes every few weeks.
    SA and skills have nothing to do.
    If works, and scores, place him in both sides, right / left.
    Its like a "jumping role", It is assigned to a specific player for realism purposes. So you work as manager experimento g, instead of thinking that all its done.

    Same with a 9* player, if works, works, if doesnt, he'll not due programming nature by default.
    Think like the engine.

  3. #3
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    Quote Originally Posted by khris View Post
    Test the FK and corner man in a friendly match VS a 1* team.
    Theres always a player that has assigned the successful animations to score from these places and the "role as choosen one" changes every few weeks.
    SA and skills have nothing to do.
    If works, and scores, place him in both sides, right / left.
    Its like a "jumping role", It is assigned to a specific player for realism purposes. So you work as manager experimento g, instead of thinking that all its done.

    Same with a 9* player, if works, works, if doesnt, he'll not due programming nature by default.
    Think like the engine.
    Good analysis, sounds logical, I'll try out my next best FK attributes guy....

  4. #4
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    Quote Originally Posted by khris View Post
    Test the FK and corner man in a friendly match VS a 1* team.
    Theres always a player that has assigned the successful animations to score from these places and the "role as choosen one" changes every few weeks.
    SA and skills have nothing to do.
    If works, and scores, place him in both sides, right / left.
    Its like a "jumping role", It is assigned to a specific player for realism purposes. So you work as manager experimento g, instead of thinking that all its done.

    Same with a 9* player, if works, works, if doesnt, he'll not due programming nature by default.
    Think like the engine.
    This game is ridiculous period! how in the world do we even know all these things you share with us? There is too much engine manipulation period! In addition, the coaching/training is also ridiculous. We should have a lot more control over our teams' tactics. The ones we have now are too few and simplistic. We should actually have control over players' behavior in the game and to be able to give them orders that could give us more control of the game. Or at least by zones, it's useless to have all these bonuses of teamplay etc if we cannot control the behavior of the zone and simply allowing the computer to manage it for us is actually how they control the outcomes. Let us make tactical decisions and errors if we make them at least it will be us who lose or win the game, not the computer. The orders should also be assigned as the other tactics are before the game in case we have to forfeit being able to attend. If they implemented two main changes in this game it would be so much better and more control in our hands. The first change needed is to lose the deduction of 20% for all. Second program the league as a promotion, stay, and relegate league. Lose the levels also. Simply rotate the teams as they do now from league to league within similar AVQ quality. there should not be a difference greater than 10% between teams. Thirdly apply the tactical changes I mentioned. If they did this this game would take a whole new and better turn for all managers. Oh and limit the growth of teams within one season to always remain within 10% of the weakest team in the league. In conclusion, there should be changes made to the player's market that should not occur all season long but only in the opening first 5 days of a season and the opening 5 days after the second leg of the season. Negotiations need to also be much more manager-friendly in the sense that we should be able to counter offer and also set pricing for players such as token amount and money. Right now negotiations are ridiculous as we can only accept or reject without a counteroffer. If they did all this this game would be so much greater than it is and we would have a lot more control over the managing of our team. Right now all we are managers of is how much money we either make or we do not for Nordeus.