Originally Posted by
wingaradijastoc
i'll start with this:
The training exercise "long run" consumes 2.25% condition
and awards 3 training experience points (xp)
available for distribution to the attributes concentration, speed and fitness,
whereby the exercise also has a training level.
At the highest level, "world-class", the training effect is said to be +30%.
So i now assume that 1.3*3 xp will be distributed - or the full 3, depending on how this factor is handled internally.
If a striker (who is not a goalkeeper) has 40% fitness (f) and 80% speed (s), can we derive a training result from this?
As an example, i assume that the third for the goalkeeper attribute "concentration" is forfeited
and therefore a total of 2 xp will be distributed.
But how will these 2 xp be distributed to the two remaining attributes?
A) 1 f | 1 s [50%/50%]?
B) 4/3 f | 2/3 s [80/40 | 80/{80+40}]?
C) 2/3 f | 4/3 s [50%/50%, white doubled]?
... There are of course more options.
What are these figures good for if the game mechanics are not known in detail?
Would it be already done by knowing how xp distribution works,
- which could already be used to make it more difficult to push a highly rated attribute even further -
or is the true progress, measured in percentage point gains, additionally related to the level,
which would roughly mean that in case "c", "s" would, despite the double xp increase and due to the higher starting level,
need the same amount of said drill as "f" to increase by one percent?
Top eleven officials, i would be happy to see an information offensive regarding the exact game mechanics.
One of your distant competitors is super transparent about this and nerds love 'em for it.
Instead of being afraid of exploits (?), we could instead follow linux philosophy and use the discussion to patch exploits,
if that's the reason for the covertness... But i know you already have your mindset and probably won't change it.
But, one more word ...
You might be selling computation tools.
Or an option to display the expected progress similar to the one in the player academy.
Anyway, i'm sure many would be grateful for some official advice.