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  1. #1
    Addicted po_zdrach's Avatar
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    Developers

    Are you working on fixing 1* defenders bug?
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  2. #2
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    Quote Originally Posted by po_zdrach View Post
    are you working on fixing 1* defenders bug?
    ha. Ha. Ha, they'll fix it, in the year 3030,
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  3. #3
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    It's not only defenders. You can make midfielders 1* easily too. Everything you need is mutant attackers...
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  4. #4
    Addicted po_zdrach's Avatar
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    Quote Originally Posted by tomu741 View Post
    It's not only defenders. You can make midfielders 1* easily too. Everything you need is mutant attackers...
    Yes, more and more players use this system. This is football parody, but I wonder if the developers care
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  5. #5
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    Quote Originally Posted by po_zdrach View Post
    Yes, more and more players use this system. This is football parody, but I wonder if the developers care
    If they cared they would correct it, therefore the answer to your wondering is NO THEY DO NOT CARE

  6. #6
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    Is this really a bug?

  7. #7
    Addicted po_zdrach's Avatar
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    Quote Originally Posted by Nakitsi View Post
    Is this really a bug?
    What else?

  8. #8
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Nakitsi View Post
    Is this really a bug?
    Quote Originally Posted by po_zdrach View Post
    What else?
    I would not say that its a real bug, it is just the effect of the own simulation and it's margins... at least I always defended that the engine only simulates attacking actions and these are given to the team that overcome the imaginary possession bar center, which is always displaced from the 50%... so once a team gets the action, the simulator works by using a list of the team players that starts from the STs and then AML/R, AMC, AMR/L MC AND DL/DR... and those elegible when the rating variables are set to get a good rating, then is when we see our playrs active on animations.
    Then the defender team has the GK always as last man by the force, so, it feels like the GK vs the choosen one that is selected from the attacking list...

    From this point onwards, the AvQ expansion fixed a lot the matches, right now we can see the FAs and formations they use, and I believe that without a penalization on the team bonuses when we use 1-3* players in our lines, the simulator can't do a close interpretation in a more real way...

    We need a re-calibration for real, set some standards so to play inside logical parameters instead, and, lets say, here we are looking how the tactics here are just a fantasy.

  9. #9
    Addicted po_zdrach's Avatar
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    For me, if a computer program doesn't work the way it's supposed to (in this case, to simulate real football) there's a bug. Call it what you want, my question is - is anyone paying attention to this "irregularity" or the developers are focused on another gambling event to take our money?

    Of course no one care about this forum and I will not receive a answer of my question
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  10. #10
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    Quote Originally Posted by po_zdrach View Post
    For me, if a computer program doesn't work the way it's supposed to (in this case, to simulate real football) there's a bug. Call it what you want, my question is - is anyone paying attention to this "irregularity" or the developers are focused on another gambling event to take our money?

    Of course no one care about this forum and I will not receive a answer of my question
    I played draw frenzy 9 times, with 3 different teams, 9 times red card in the second round. Do you think they want to fix what's wrong or make even more money?

    And in this king of kings event, what's the point of wasting time winning similar games in the first phase, when you win practically nothing, and in the second phase face a team full of mutants?

    Again, they don't care about the players, they just want the money.

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