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Thread: Help to finish this matrix [table of prices]

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  1. #1
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    A good idea this. I think someone else was doing something similar to this before, but never heard from them afterwards.

    The training ground and infirmary, I believe, give you an extra booster per upgrade up to a max of 7 every 4 days (think July Fourth mentioned this bit as I'm not quite there myself yet either).

    One suggestion I made in the other topic is what are the effects of the upgrades, as some of them are never very clear (Like a 'Benefit' column as such. For example, I am currently upgrading the training facility. This will give me an extra rest booster, but it mentions that it will 'maximise training conditions and player progress'.

    How does it improve player progress exactly?
    Do your players train better (get more % of skill gained to the next SP) and if so, what is the difference in training before and now?

    Same with the Infirmary part. We get an extra treatment booster, but it lowers the recovery period for bigger injuries each upgrade.

    What is the difference between two injuries the same (how many days is it reduced by, etc.)?
    Do smaller injuries like a concussion mean the player is out for less time when the infirmary is upgraded (for example, a concussion could mean your out for 3 days, when you upgrade once, it might go down to two, but upgrading further could lower it to one. Does that make sense?)?

    Hope you get where I am going with this.
    Incredipede, iptables and godi37 like this.
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  2. #2
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    I can tell you with regard to injuries, they minimize time out injured.
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  3. #3
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    Quote Originally Posted by Bluebird Hewitt View Post
    A good idea this. I think someone else was doing something similar to this before, but never heard from them afterwards.

    The training ground and infirmary, I believe, give you an extra booster per upgrade up to a max of 7 every 4 days (think July Fourth mentioned this bit as I'm not quite there myself yet either).

    One suggestion I made in the other topic is what are the effects of the upgrades, as some of them are never very clear (Like a 'Benefit' column as such. For example, I am currently upgrading the training facility. This will give me an extra rest booster, but it mentions that it will 'maximise training conditions and player progress'.

    How does it improve player progress exactly?
    Do your players train better (get more % of skill gained to the next SP) and if so, what is the difference in training before and now?

    Same with the Infirmary part. We get an extra treatment booster, but it lowers the recovery period for bigger injuries each upgrade.

    What is the difference between two injuries the same (how many days is it reduced by, etc.)?
    Do smaller injuries like a concussion mean the player is out for less time when the infirmary is upgraded (for example, a concussion could mean your out for 3 days, when you upgrade once, it might go down to two, but upgrading further could lower it to one. Does that make sense?)?

    Hope you get where I am going with this.
    I was also wondering whether the training points increase or not after upgrades of training facilities. Actually I am prioritizing training facilities in my upgrades. Is it worth it?

  4. #4
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    Quote Originally Posted by Bluebird Hewitt View Post
    A good idea this. I think someone else was doing something similar to this before, but never heard from them afterwards.

    The training ground and infirmary, I believe, give you an extra booster per upgrade up to a max of 7 every 4 days (think July Fourth mentioned this bit as I'm not quite there myself yet either).

    One suggestion I made in the other topic is what are the effects of the upgrades, as some of them are never very clear (Like a 'Benefit' column as such. For example, I am currently upgrading the training facility. This will give me an extra rest booster, but it mentions that it will 'maximise training conditions and player progress'.

    How does it improve player progress exactly?
    Do your players train better (get more % of skill gained to the next SP) and if so, what is the difference in training before and now?

    Same with the Infirmary part. We get an extra treatment booster, but it lowers the recovery period for bigger injuries each upgrade.

    What is the difference between two injuries the same (how many days is it reduced by, etc.)?
    Do smaller injuries like a concussion mean the player is out for less time when the infirmary is upgraded (for example, a concussion could mean your out for 3 days, when you upgrade once, it might go down to two, but upgrading further could lower it to one. Does that make sense?)?

    Hope you get where I am going with this.
    I'm getting more serious, longer injuries even though i've been upgrading the facilities which are supposed to reduce this. Training pitch, medical vans and grass have all been upgraded to level 4 or 5 ( I'm on game level 4 ) and yet i'm now getting 7 day injuries.
    Armin Bib likes this.

  5. #5
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    Quote Originally Posted by Barnes10 View Post
    I'm getting more serious, longer injuries even though i've been upgrading the facilities which are supposed to reduce this. Training pitch, medical vans and grass have all been upgraded to level 4 or 5 ( I'm on game level 4 ) and yet i'm now getting 7 day injuries.
    I agree with injuries it is too much