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4132 Guide
I only play 4132 so am writing a guide for people and also a place to note down what works and what not.
My typical order is this:
Defensive/Normal, Mixed, Own Half, Normal, Mixed, Zonal, No Force Counterattack/Force counter attack, no offside trap with no arrows on the players.
Usually the only two order I change is whether to play defensive or normal and whether to play force counter attack or not. Usually I play counter attack whilst playing away and no counter whilst playing at home.
Player's training - I tend to train fullbacks with even ratings across the board as they would need to be both defensive and attack minded, DC to train on def and mental, short strikers to be attacking and mental and tall strikers to be even ratings. Also, I have defensive and attacking MC where my attack minded MC I would train my attack about twice as much as mental and barely train my def at all. Usually I have short arse mc as my attacking midfielders and tall mc as my mc. Not sure whether heights makes a difference really but just seems wrong to have a short arse player who can jump really well. My DMC I tend to build more defensive as their main job is to break up play.
Special abilities - GK - one on one, DC - aerial, wall, dl/dr - nothing, dmc/def minded mc - nothing, attack minded mc and short strikers - corners and freekicks (try to get either foot players), strikers - one on one. I also want to try playermaker dmc but haven't had a chance to buy one yet and also dribbler dl/dr. Penalty taker is trash as I had one where he missed every pen.. well I only let him take one before I took him off pen duty whereas my non pen players have not yet missed one so far.
442
I have never had problems playing against 442 even tho it seems to be the formation over the last few seasons. The only thing is to put two defensive minded mc against their mcs and my attack minded mc free to wreak havoc in the middle.
He tends to score a lot of goals from there and along with my dmc, I would control the centre of the pitch.
I think in general it works is because I tend to build from the back and my defence is strong across the back so they rarely get many chance against me whilst my attack minded mc tend to be the difference. In my first season, I had wank strikers who couldn't hit the barn door and basically my attacking mc and my def carried my team.
Also, sometimes I play through the middle instead of mix when I play without counter attack. I tend not to like it much as I seem seem get less chances than when I play mix yet if they have a weak middle it is worth doing since the goal scoring chances tend to be higher. With forced counter attack, always play mix irrespective of how strong they are on the wings or mid since they will be outta shape when you attack them.
Any formation with AMC and One striker
I find that against this formation, it is best to put a blue arrow on my dmc. Without it the amc and the striker tend to get a lot of chances even tho I have two at the back compared to if he just played with two strikers. With a blue arrow on the dmc. It tend to reduce their goal scoring chances quite a bit. Also, I find playing force counter attack great against this formation since he only has one striker upfront and it is worth letting them have the ball to get them out of shape.
4132
Against a 4132, the only thing I would change is to put two red arrows on my DL/DR. In fact against any team with no wingers but just their full backs, it is always good to put red arrows on your full back. If you have DL/DML or DR/DMR I would deffo play them in the def mid position. If you have both, can play 32W3N2 instead of a dmc.
Other things to note is to put your best defensive mc against his best attack mc and your best attack mc against his weakest def mc. If you have to decide between the two, always put your best MC against his weakest MC first and avoid best mc against his best mc.
451V
Normal counter attack.
One mc
Against team that plays with one mc whether it is (dmc, mc) or (mc, amc) or 3W, I would put my one defensive minded mc in the middle and two attacking minded mc on the sides.
Against 3 strikers
Again as I build from the back and my defenders are top notch it is worth playing the offside trap especially if they have no wingers so your full backs are on red arrows. If your defenders are worse then their strikers, don't bother.
Other formations:
Since my team is made up of no wingers and no amc, the only other alternate formations are 532 and 433. 532 tend to suck arse but I have played it with some success against certain formations. At the moment I want to get full backs that can also play as defensive midfield full backs then I can have more options in changing my formation. Will put down if I get them.
Also, I have tried to play with one striker upfront. That does not work with no wingers and I get near to zero chance at goal. Maybe it would work better if I have players that can play dml/dmr position.
Okay, I think that is it for now. Will update if I think of anything.
Last edited by TimYoung; 09-15-2013 at 04:42 PM.
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