Attachment 34643
Is this guy worth signing at this point of the season ?
Manager lvl 6, player is with 4 stars.
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Attachment 34643
Is this guy worth signing at this point of the season ?
Manager lvl 6, player is with 4 stars.
Oh, ok, an academy player. Some things to tell :
- you overdoing on cutting the picture - I would like to see more details about the quality/ stars. Ok, he is 4* but what q ?
Near 3 or near 5* - probably near 5* because he cost 24T.
- as I told in this thread, http://forum.topeleven.com/top-eleve...ge-player.html, answering to Steppenwolf (a very experience player in training), I don't like to sign with academy players. Why ?
Maybe they are the faster trainers in the game (and I bet he could post some results of his player with +160 to +190) but they lack of quality (I mean stars, not in performance) for the Tokens you must pay. If you see this post, my player/example, is now 6* and soon if I want, he 'll be 7* and I bought him with 2T. Of course there are also the money you have to give because academy players don't want money. An academy player can gain +150 in practice while a nordgen can gain less, but he is very near to scout (6*) level.
- So, academy players need more time (meaning to be more active in the game and find the periods to train him) and boosters (green for getting back condition and red for healing him from an injury).
- There is a possibility that this player cannot have good results in training. From the other side, nordgen usually have a more steady pattern in training performance.
- Another thing is about managing your resources. This is more personaly, meaning that I lack of tokens but I have green packs and plenty of (game) money. Also, it's easier for me - I 'm talking about my country (Greece) and the time I woke up, to find good expensive nordgens with few people to bid in auctions.
- Another thing is the position of the player. It's easy to find a good nordgen MC but it's rear to find an AMR/MR or a AML/ML, so if I had an academy player with these positions, maybe I would sign with him.
- It's personal again, but I don't like to have DML or DMR in my team. With those positions, that means you must have also 3 defenders, so 5 people in defense and still vulnerable from the middle. DMC although is a very useful position.
- It's ok to have some players 4* but if you want to go for trophies you must have at least 5* and some 6* players.
- I had an academy player, a GK, one of the faster trainers in my team (ever), I spend green and red packs to get him 6*/7* player and the next season he started to have perm. performances of 5s. Finally, I sold him because I couldn't stand his rates even if my team had very good defense. So be careful, probably this player playing as DMC can have permanent rates of 6 or 7 only because DMC have rates as the MCs.
After all, I would sign only an academy player as AMR-MR, AML-ML or AMC/AMR-AML because those players are rare in TM.
That's my personal thinking but you can find your own path ;)
Do you get +49 hability points in some players with only one practice game? Oo
I cant get more then +2!
1 skill point needs +100 to reach. When we are saying +49 or +150 it means that in training the player gets 0,5 or 1,5 skill points.Quote:
Do you get +49 hability points in some players with only one practice game?
I understand that, but for example, in this image
http://forum.topeleven.com/attachmen...rd-29-8-14.jpg
your GK has 30 skill points pending, was that in one practice game? Or did you let it accumulate?
LV7 p30 Keeping gaining skill points for later – Why ?
Ok, with the question of the friend who misunderstood something, I ‘m gonna reveal some of my tactics. With a lot of fast trainers in my team I ‘m gaining a lot of skill points every season. I don’t know exactly, let’s say avg 80 sp for every player, so over 1000 every season.
I don’t sign those points immediately to the players. Why ?
- I have the impression that if I give the points to the player and gain the 6*, his gaining will drop a little more than if he is 5* player and has those unsign skill points that make him 6* player.
I don’t have strong evidence about that because training results have a big range.
- I wait to see the performance of the player during the season and the games and I decide if I ‘ll give some extra points in defense, attack or m&p.
- I need some time to decide for the plans of my team. Meaning, if I ‘m gonna sell some player, if I ‘ll find someone new young player, if I ‘ll give some extra position (needs 50 sp) in some of my players or an extra special ability.
- For some of my players the contract end this season. If there is no need, I keep their gaining sp, I sign the new contract at the beginning of the new season and after that I give their sp. With that way I have a new lower value/ wage of the player and less contract bonus.
- I already have a good team so I ‘m keeping a low profile for my rival opponents in Champions League (or Cup). If I ‘ll give all my sp and have many players 6* or 7* maybe some of my opponents decide to spend extra money/T and by SOME scout players. A couple of seasons, I gave all of my sp before the final and presented a team (from 5*) 6* just before the match. – Just to remind you, my oppo can see the quality of my players but cannot see my unsigned skill points. ;)
This is a picture of my team today. I already gave many sp to my players because I had a tough game in the Cup with a lv8 good team (I lost :( ).
In my league I have the better quality and I’m first. No problem. In CH.League I past the rounds and almost sure for the next round. There, I also have one of the top 3-4 quality teams so I have the time to think and decide how I ‘ll manage my extra skill points.
Attachment 34881
Understood :) Thank you very much.
Attachment 34887
Fell of the chair when i saw this dude ...
yes, to bad he is only 3* for you.Better a lower lv manager should take him.Quote:
Fell of the chair when i saw this dude ...
LV7 p31 Are non Token academy players, fast trainers ?
Some of them they are just good. Those players are from the team I have in level 1. The 18 y.o are from this season and the 19 y.o. are from previous season. One is a slow trainer while the others are just good but not fast. The numbers are from 3 bars practice match and cardio. To reach some descent quality, needs a lot of green packs for power training.
Attachment 35396
Attachment 35397
So, I think the only purpose is just to sell them or to keep them to “under-level” the quality of our team. In that case, the gaining skill points must be given in a special ability or in a second position we ‘ll give. In that case the quality doesn’t increase. Just a little, the value of the player in an auction.
In low levels we can understand easier who are better trainers because of the numbers of the value and the wage. In upper levels it’s a little more difficult.
Is it possible to buy a non T young academy player from a (above lv) team, believing that he is a nordgen ? Yes, sometimes.
Are the numbers (Value/Wage) of a non T academy player from 3 lvs above (so 5* player for us) , similar with nordgen players ? Maybe, sometimes.
So, those young players that “human” teams are selling are only their academy players ?
No, I believe that some times, a team with the same lv, have bought a nordgen but either he was disappointed from his performance, or if he had to many injuries, he decide to sell him. In that case we can see some stats. If we don’t see any stats then the only case is that the manager want to sell him because he have finance problems.
In any case, if we buy a 18 y.o. 5* player that gaining over +110-130 in 3 bars/ practice match, then he is good trainer and we can keep him no matter if he is nordgen or academy player from other team.
LV7 p32 - What's going on in lv 7 ?
Ok, lets see some expensive players in level 7
Attachment 36020
some more from my phone - with no extra info
Attachment 36021
This season I had many young players from previous season so I bought just one
Attachment 36022
He was a classic nordgen fast trainer, I reached him to 7* but in the end I sold him because I had another good one.
Level 7 to Level 8 p33
Summary
Now that I have finished level 7 and I went to 8, I ‘m gonna make a summary for a friend.
In the game there are some fast trainers (nordgen).
Meaning that in training, they can gain much more than other players.
Those players, if the are 5*, they can reach easy the first red star and with a little more training, their 7* in that season.
So they can raise the quality of the team and bring victories, specially if they perform good in the games.
Those players must be young, 18-21 y.o. because after that age, their gain ability slowing down year by year.
How can we find those players ? Well, there is an indicator, a factor that comes by VALUE/WAGE of the player. The bigger, the better.
Let’s see some numbers from level to level.
Those are the most expensive 5* players in those levels and they are the faster ones.
For these players we are interesting for - because those can give our team the added value we want so that we can go for titles or good a course.
(* I added on the next columns the VALUE & WAGE of scout list players of that season)
lev 1: max q24 2,5-3,3 M WAGE 15-20K-------->Factor 3000/15=200.......400K-1,3M_____25-40K
lev 2: max q29 3,5-4 M WAGE 30-50K------->Factor 4000/30=133...........800-2M ______60-80K
lev3: max q34 5,5-6 M WAGE 80-100K-------->Factor 6000/80=75..........3M_________140K
lev4: max q39 7.5-8 M WAGE 140-160K------->Factor 8000/140=57........3M-5M____160-240K
lv 5 max q44 max 10-11M WAGE 220-260K------->Factor 11000/220=51..........6,5 M _____280-400K
lv6 - max q49 max 12-15M WAGE 330-370K-------->Factor 15000/330=45..........5-9M_____450-560K
lv7 - max q 54 max 17-19M WAGE 500-540K-------->Factor 19000/540=35.........11-12M_____700
lv 8 - max q 59 - max 24-25M WAGE 700-820K------>Factor 24000/700=32........14-18M______1M
lv 9 - max q 64 - max 31-32M WAGE 1 M-------->Factor 30M/1M =30................. 22M_______ 1,7M
lv 10 - max q69 - max 38-39M WAGE 1,4 M-------->Factor 39M/1,4M=28 .............25M________2M
lv 11 - max q74 - max 48-50M WAGE 1,9M--------->Factor 50M/1,9M=26.............34M________2,5M
lv12 - max q79 - max 59-61M WAGE 2,5M--------->Factor 59M/2,5M=22.............40M________3M
lv13 - max q84 - max 73-75M WAGE 3,2M--------->Factor 73M/3,2M=22
lv 14- max q89 - max 83-86M WAGE 3,9M--------->Factor 83M/3,9M=21
lv 15- max q94 - max 90-92M WAGE 4,9M--------->Factor 91M/4,9M=19
lv 16- max q99 - max 104M WAGE 6M----------->Factor 104M/6M=17,5
lv 17- max q104 - max 105M WAGE 7,7M--------->Factor 105M/7M=15
lv 18- max q109 - max 106M WAGE 9M----------->Factor 106M/9M=12
lv 19- max q114 - max 106M WAGE 11M
lv 20- max q119 - max 107M WAGE 13M
lv 21- max q124 - max 107M WAGE 15M
lv 22- max q129 - max 108M WAGE 17M
lv 23- max q134 - max 108-109 M WAGE 19M
lv 24- max q139 - max 109M WAGE 24M
lv 25- max q144 - max 110M WAGE 29M--------->Factor
lv 26- max q149 - max 110M WAGE 32M--------->Factor
lv 27- max q154 - max 110-111M WAGE 32M--------->Factor
lv 28- max q159 - max 111-112 M WAGE 42M
lv 29- max q164 - max 113M WAGE 43M--------->Factor
lv 30- max q169 - max 113M WAGE 44M
lv 31- max q174 - max 114M WAGE 44M--------->Factor
lv 32- max q179 - max 115M WAGE 45M--------->Factor
lv 33- max q184 - max 126M WAGE 47M
lv 34- max q189 - max 127M WAGE 47M
lv 35- max q194 - max 127M WAGE 47M
lv 39- max q214 - max 127M WAGE 49M
So, we can see that in low levels it’s easier to detect who are fast trainers.
These are about the best training factor values in those levels.
Players with or near those Values are fast trainers.
5* players with similar factors and little lower are very good trainers.
VALUE/WAGE it's only an indicator to recognize a fast trainer, not the reason which is a fast trainer.
Also must be the original - the numbers that a player has when he 's coming in the game for first time,
meaning that the player must be :
- a nordgen (player from non human team –bot teams with names like Husky-Madly- Buggy-Strong).
- an academy player (maybe the faster trainers –not the free- but only 3-4* players).
- a player from a first time created team (your's it's only sure).
Some other observations :
A 5* player if having over +100 in 3 bars/practice match, is a fast trainer.
There is a variation in the numbers of gaining from training to training for the same player.
Sometimes +80, sometimes +130 (in 3 bars , practice ).
Players not so expensive, but with values -20%, -30% down, are also good trainers but not so fast as the more expensive.
As our player is gaining skill points and becoming a 6* or 7* players, his gaining ability is dropping gradually.
If we ‘re giving skill points to a special ability or an extra position, his ability doesn’t drop yet.
3* or 4* players are faster than 5* players but it’s more difficult to raise their level to 5-6-7* in a season. Needs power training, meaning extra green packs and more training every day.
Nordgen for players from higher levels
The train factor (Value/wage or the variety in the Values of the young players) doesn’t exist in high levels so the clues we can have to find a nordgen/fast trainer are
- The time : usually near 04.00 – 06.00 GMT
- 1st day of the season for sure. Also the days that there are new scout/list players it’s more common to find.
- No stats, almost equal ability prices (Defense/Attack/M&P) and not a premium jersey
- The name of the (bot) team, names like Buggy, Dusky / names from colors, adjective names like Strong, Ambitious.
We cannot be sure about that, so the only thing to be sure is after we buy the player, to check the name of the previous team. If we see the message that there is no info available, then we know it was from a bot team.
- Age between 18-19 with the highest Value price –the problem with that is that we don’t know if we bought a 1st class nordgen or a 2nd class, so we don’t know if he will gaining an avg of +100 to +120, or a +80 to +100. We ‘ll see it later in training.
- Also I can add from my experience that nordgen quality is Q3/Q4 or Q8/Q9 while academy players (0 Token) have usually Q0/Q1/Q2 or Q5/Q6.
* this is the more often, but not a rule.
Don’t forget to refresh the page (or the button) because a nordgen can appear some other time.
Added 2017
Ok guys, let me explain few things.
This guide and this summary was written in old T11 when in the market were only few nordgens (nordeus generated players).
So this factor of value/price was helping not only to detect the nordgen fast trainers but players-fast trainers from other (human) teams too.
For example 2* academy players from teams 3 levels above - which are not all fast trainers.
Now were the market has only nordgens, you don't need to look for this factor, just try to find players close to the higher value of that level.
This board is still accurate about this.
Also it doesn't need to check specific hours. Now there are nordgens 24 hours a day. Just check the market often.
When you find and buy a nordgen, give him a (random) set of drills with condition loss 15-18% while you start an extra position or sa.
If he can get +1 in every set (give him 3-4 times this set, for testing), he is a fast trainer.
High quality (recommended players of 118%) and age (players above 21 y.o.) , still are "negative" factors of gaining.
LV8 p34 - Investments
Well, this season there was a big investment in new players.
The first day of the season I bought many young players. All those are nordgens (new players from non human teams). – Later I checked their team but none was available for info. This is a characteristic of bot teams where nordgens are coming.
As you can see I didn’t spend many T (it was 19 Tokens for all) but I gave a lot of money :p. I had money from selling some also ex-fast trainers of the team, the prizes of the titles I won and from some free agent I bought and sold.
Attachment 36070
Attachment 36071
I gave new names on those players (Brazilian footballers as I use to do) and I intend to give some special abilities or positions. So now they are
Galli DC > Djalma Santos gonna take sa “Header”
Bettmer DC > (Leovegildo da Gamma) Junior gonna take sa “Header”
Bougouonu Edoa DC/DR > Carlos Alberto gonna take sa “Defensive wall”
Christensen GK > (Nelson da Silva) Dida gonna take sa “one-to-one stopper”
Huzvicka AML/ML > (Aleixo de Assis) Eder , he had already sa Corner specialist and two positions so his sp are going only to raise quality.
Kolar AML/AMS > (Heleno de) Freitas , I ‘m gonna add MC position to have him in a triple role. I don’t know about a special ability yet.
Melgarejo MR > Zouninho (Paoulista) , , I ‘m gonna add amr position to have him as AMR/MR . I don’t know about a special ability yet.
Sanmartin ST > (Antonio Filho) Careca he had already sa Free-Kick so his sp are going only to raise quality.
Now let’s see how they ‘re doing in training and in some games ( friendly and official ).
friendly game
Attachment 36072
league game
Attachment 36073
and some training in practice - 2 bars and 3 bars. They have the usual 5* fast trainers pattern.
Attachment 36077
Also those are the contracts and the rates. Not bad for young beginners . :)
Attachment 36078
Good strategy, but why spend SP on some useless SA?
I don't know if it's my personal feeling but so far, the only useful and with duration sa are those the defenders have.
Defensive wall and Header. I use at least two def. with those abilities. All those past seasons most of my defenders had one or the other sa and I never had a failure in my defenders.
The other one is one-to-one of the GK. I 'm not sure if it's working. The other option for a GK is penalty specialist which is useless.
Maybe can give my GK a handicap against upper lv STs in the Cup.
I intend to keep those players for the next 4 seasons, so it's not big deal to spend some sp for those abilities -
Any way, if I give those sp earlier (instead of adding to skills) they get more slow, so I 'll need more greens.
one Question please.
How can you CHECK other Teams info??? when a Player is on Transferlist i can´t click on the Team f him, i can only read the name of the selling team
You can't, unless you see them bidding on a player, or *after* you've bought the player. If the team selling has a fictitious name out of the dictionary most often he is a generated player. But with the advent of Take Over it is more tricky since some keep the fictitious name on their taken over team.
Yes, Cat is right.
There is a friend of mine that took-over a lower level bot team with the name Dusky and she kept it.
Attachment 37394
If she gonna sell her free T academy player (2*), then a manager 3 levels down maybe is thinking that he is a 5* nordgen and spend many T for him. But unfortunately 2T academy players are medium to slow trainers.
So, we must consider few more things except the name of the team and no stats.
- One and very important is that the Value of the player must be near the prices of the post #172
- The player must not wearing a premium jersey
- Also a good hint is the hour because usually original nordgens are coming at 04.00-05.00 GMT.
If we see this after we buy the player, then we know he is a nordgen
Attachment 37395
or else we 'll see info about my friend Sheyla's team ;)
Level 9 p35 "Nordgen classes"
Hi my friends, continuing this guide from level 9 now.
In some of my previous posts, I mentioned about 1st or 2nd class nordgen. I 'll give you an example what I mean.
This is from the board of the most expensive 5* nordgens from level 9
"lv 9 - max q 64 - max 31-32m"
In the beginning of my season 9 , I bought 2 ST nordgens.
One is 1st class and the other is a 2nd class, meaning with a lower value, with a price of the previous lv higher prices.
Let's see some training results in 3 bars-practice.
Attachment 38630
Attachment 38631
as we can see, the gaining has an analogy with the values of the players. The most expensive has a little more better numbers as his value.
So, I kept the faster trainer and I sold the second one.
I give him a new name but the problem is that he doesn't score :(
Now I must "change" his program, maybe giving him a special ability (one-to-one) or to boost his attack (and little M&P) abilities.
Attachment 38632
As I told before, a fast trainer doesn't mean a good performer, but we have some opportunity with the gaining skill points, to make some changes.
Level 9 p36 "Fake training factor"
I begun this guide by examine the relation of the Value and the Wage of a player, as an indicator to detect who are the fast trainers.
Two days ago I had a big surprise by watching in transfer market a player with a very high value but a really low wage. :eek:
Ok, I said, I must have this player even if there is something wrong about it (I could see he was wearing a premium jersey, so he probably was an academy player).
Attachment 38634
Attachment 38635
I bought him and start training. Here are some numbers. All are in 3 bars. The first one is on practice, the second on cardio, the third on stretch and the other two are also in practice. So, when the player reached the 6*, I saw that his gaining dropped a lot (while Careca, is the nordgen you can see in the previous post and even if he is above the 6*, he still gets high numbers).
Yesterday I bought another player, 3* free agent this time, also with a very low wage. Hey what's going on ? A finance crisis ? :confused:
Attachment 38636
I also test him and the results was good but not for a very fast trainer (if we consider that he is 3*, not a 5*).
Attachment 38637
So, this wage is some kind of bug and cannot make a high training factor. They are just good trainers but not the faster ones.
The good thing about that bug is that the team is saving some money. ;)
Attachment 38638
oh thanks i don´t think to control the selling team in the mails^^
but one thing the Formula Wages/Value doesn´t work on higher levels-.-
I am level 31 and until Level hmm 29 i don´t make powertraining but spent my tokens to buy Players that can reach Scout level very fast (for example 169,8 at the time i bought that Player), but Powertraining makes more fun^^ so in the last season i decide to make more powertraining.
This season i have a good time for my work and i as awake on the first day DIRECTLY after Serverdown for the new season^^
I bought 12 Players for togehter about 20 tokens all 18 Years old 3 with SA all with indicators to be Nordgen Players (Teamname, Number of Games for the Team and so on), but the Value Wage wasnt a really good indicator^^ because most Value 114 Mill lowest 113 mill Wages ALL at 45,6 Mills. 5 Players in my Team are fast trainers 3 with 114 mills value and 2 with 113 mills.
All fast trainers have SA and scout level until mid of the season, but Powertraining them AFTER reaching scout is quite expensive-.- they lost about 30% of efficiency in Training (my fastest Trainer goes down from 6,53 progress per Freshness (19 or 20 from normal stretching) to 4,8 per freshness (13 from normal stretching-.-)
do you have results that are different from mine?
hmm perhaps i can give some People a few "tricks" or better methods to make powertraining "light" without spending much tokens.
1. make SA or new positions BEFORE the Player wins a star. Spent the SP immediatelly, because of collecting them, you can get collect more than that are necessary to win a Star, after that the Trainingefficiency goes down about 20 or 30%
2. i have a full squad off 22 Players, which gave you 2 Teams. Team A is the Team for normal league Cup or CL games, here i have my best Players, and the powertraining Players (i doesnt make sense to Powertrain a Player and that not to use him in normal matches).
Team B is here to make MONEY and PACKS.
TEAM A Step 1 find out which of the Players are the fastest Trainers ( make this bis spending for each Player of Team A ONE green Pack and then i can make 5 normal stretchings, Players with an Average above 17 are good fast Trainers and between 15 and 17 are only fast Trainers) Only these Players are worthy do Powertrain.
Step 2 find out how much Reg Team A loses due to normal Gaming (play the normal Games^^) For example my team a players lost about 18 to 22 Reg per Game, so if i´m in League, CL and Pokal active team A can not really train anymore (because you only get 40 regpoints per Day and you usually have 2 Games a Day) If a Players get an injury spent red packs, and if there Moral drops down to light green spend blue Packs
Team B only helps Team A if one of that Teams is locked due to a red Card^^.
After the last NORMAL Match of a day, these Team makes Friendly matches with Friends (only make sure that you can win the Game easily for Example i makes such matches against level 1 or 2 teams^^). Find out how much the people pays to watch that game, to keep the stadium full in my situation its about 22 or 23 Euro on friendly games^^). I checked when i have the next normal match and how much regpoints i get until that point. Then i makes so much FM (FriendlyMatch) until the fitness is low enough.
For example my Team B have Fitness between 99 and 95 i get 35 Regpoints until next normal game, so the Fitness of Team B can go down to 64. a normal FM costs about 10 Regpoints, so i can make 3 FM´s and after that a little training too. At the end of such a day ALL players have about fitness 60 to 64 which means before next normal match they are at full (or close to full) fitness. My Team B usually can make 3 or 4 FM´s every day (3,5 FM´s per Day means about 100 FM per Season. And this means i get following Things only with FM´s:
200 Blue Packs (one for wartching one for winning the game^^)
100 Green Packs (make sure to change one player i change normally one Player in the 83. minute of a FM^^)
about 50 Red packs (against low opponents you can make light tackling so 50 Packs are easily to get)
and at least at my level 700 Mills Money (260k Stadium full at 22 or 23 Euro means round about 6 Mills Money plus Marketing between 1,5 Mills and 2,5 mills)
So with this Tactic you have enough red and Blue packs and Money isnt a Problem too.
And you get a few green Packs for PT too.
I can normally can spend these amount of greens:
28 from Presents from my Friends
49 form Training (every 4 days 7 greens or 7 *7)
about 20 from changing in normal matches and
round about 100 from FM´s
Result ca. 190 Green Packs to spend for PT every season without spending any Tokens.
In the first season i spent greens on 5 Players to get them with an SA or extra position and let them get to scout level (begins at 175 at level 31), at the end of this season my Team A looks like 11 scout players 10 of them with a SA, and each Player between 177 and 178 skill), next Season (i think i get progress to level 32) i think i can focuse on one or perhaps 2 Players to get them to seven star, and the rest of team A to scout level.
All of this without spending tokens for packs^^ and next season i don´t have preasure to spend tokens for new players^^
@Burle17Quote:
but one thing the Formula Wages/Value doesn´t work on higher levels-.-
yes my friend, I agree so I added a paragraph in the summary.
Lv 10 p37 "Ten seasons after"
Level 10 now and keep continue playing the game and writing in this guide.
(and by the way, reached 1000 posts :) )
My story so far about my teams is :
Nik FC (now playing in lv10), has a great career, won 9 leagues, 8 Champion leagues (100% success) and 2 Cups (2 trebles).
Artemis, my second team (playing without extra sources, a little farming only), playing now in lv 3, staying in the same lv for some seasons, won the first league plus the Cup in lv1, in lv2 also the league and the Champions league while lost in the semi final of the Cup for 1 goal difference.
So I create another team, now in lv1 to play friendly games and to continue my experiments :o
My theory about the game ? It’s 40% good and high quality players, 40% formation/tactics and coaching and the rest 20% minor things (but can make the difference) – and ofc good luck.
Having a team full of 5* players, training them so they become full 6* players in the end of the season was enough for me to won all of my titles.
Ok, a team of 7*-8* or legends is awesome but need a lot of sources and time which I don’t have and don’t need.
In lv10 now, I bought 2 nordgen this season, which I rename them (Brazilian players of course) Josimar, the defender whom I ‘ll give a triple role in defense, and Rai.
Attachment 40439
Attachment 40440
Lv10 p38 Murdiono project : “Same player, same quality – different stars, different gaining”
Last season, my 2nd team (lv2) bought a player, a 4* nordgen, Murdiono.
Attachment 40443
He is a fast trainer and we see that he has good numbers in the 3 trainings (3bars, practice), over +150.
Attachment 40444
Of course the fact that he is 4* and not 5* gives him extra gaining. (also we can see that he had one injury- not bad).
Attachment 40445
When Murdiono gathered about 40 sp and he is a 5* player, we see that his gaining is dropping near to +100 -120. He can’t do the previous +150 gaining.
At that time, I gave Murdiono the special ability “corner specialist”. All those 40 sp went there and his quality (and Value/wage) is, as the first day I bought him.
Attachment 40446
So now that Murdiono lost this “burden” of sp, he is back to bigger gaining numbers like a +150.
No, I ‘m selling him from my second team, which is playing in level 2 and my third team, from level 1, is buying him. :o
Attachment 40447
But for that team, the player is 5*, so despite he is the same player, with the same quality, same value/wage, he has lower gaining because of that fifth star he has now. :p
Attachment 40448
Some conclusions
- We can see how that the 4th or the 5th star affects the gaining of the player.
This thing maybe can make a 4* nordgen or an academy player more attractive but of course we need more sources and time for training, to reach this player to higher quality level.
- Earning skill points, even if we not sign them, adding (hidden) quality in our player and gradually the gaining getting slower.
- If we want to add a special ability or an extra position to a player, it’s better to begin with that before adding to the abilities/quality.
- Another last thing is that all this project was very interesting for me and I couldn’t do that with the new version of the game where there is auto-sign of the sp of the players.
So, please guys, re-think about this.
Training is one of the most interesting parts of the game. Don’t spoil that fan. :(
Your last Post is very good.
I had the luck that my Server doesn´t autosign SP´s (i only play via T11 Site from my main PC), so i was able to make a bit more Stats, from which i think they can help a little bit.
Last Year i bought a Fast Trainer named Eliot Cordova Gaete (5Star Nordgen without a SA) 18 Year old. I trained him Freekick-Spezialist and spend more Tokens to improve his Quality, because he performed well for me
Here are the Stats for his SP-gaining:
5 Star:
Training Stretching Cardio Practise Match
Normal 18,39 36,78 55,17
Hard ~37 ~73 ~110
Gaining per regular Game round about 105
6 Star
Normal 13 26 39
Hard 26 52 78
Gaining per regular Game round about 81
7 Star
Normal 9,48 18,92 28,4
Hard 18,92 37,84 56,76
Gaining per regular Game 54
This means from 5 Star to 6 Star is a decrease of about 30% of losing efficiency in SP gaining
From 6 to 7 Star the lose is about of 27%
It seems to me, that fast Trainers lose more Efficiency in Star winning then not so fast Trainers
P.S. This Season Gaete is 19, and started the Season as 6 Star and his Stats are the same as last year, he is now 7 Star (also the same stats as last season), so his Age doesn´t makes a difference yet
Yes, the gaining ability last about in the same level from 18-21 y.o.
Then, it's from 22-24 y.o. and can last in some good levels from 25-27 y.o.
I took this picture just know
Attachment 40771
all the 5* players have Q9 quality.
the players in the red box are ex-fast trainers but as you can see they still can have good gaining numbers so if you have greens, it's worthy to give them a 3bars/practice 2-3 times/day.
Another and maybe the most important thing is to making the plans of your team. Not only for this season but for the 2-3 next.
It's the strategy and the tactics :rolleyes:
So, to know which players to keep and for how long (after checking their training ability and performance of course).
Those players in the red box, i 'm going to sell them in the end of the season -well, most of them.
The player in the green box, SANTOS, I 'm saving his sp, thinking that maybe I 'll give him also a DMC position if not find any DC/DMC next season.
The players in the orange box, I 'm keeping them to under-level my team so after 2 seasons (in level 12) to go for my 3rd treble :o
I give gaining sp in special ability which doesn't level up their quality. I 'm gonna add two more of them.
This season I 'm gonna win the league. In Champions League, there are 4-5 teams that have 5-6 6* players. Some of them are scout/list players they have bought but the good with my team is that it's still earning sp.
I don't sign those 640 sp I have because I want to keep a low profile to them. ;)
I can move on with that quality and if the moment 'll come, I 'll give those points to my players.
well thanks^^.
I am thrilled how much Gaete will lose on Efficiency when he reaches the Age of 22-.-
You are right, planing of your team for more then the actual Season is important (i think the important think in T11^^)
the last season and this season are the planing seasons for me (trying a few things testing a new formation that i haven´t seen by any opponent until yet^^ and so on). So i gave each of the first Squad a SA and i had to give 2 Players a new role, so this Squad can stay together for about 3 to 5 years (4 are 18 years old 4 19y 1 is 20 and 2 are 21^^ all are fast trainers and each will have scout level mid to 7 star (Gaete will be 7 Star mid to 8 star i hope^^). So if i can buy a really REALLY fast Trainer at good Level and SA next Season i can pot him in first squad but i had no preasure to do that.
what me really wondered was the fact that my new formation worked mostly perfect as i thought. But in about 70 games there was only one (ok two^^) Games i lost and i was nerved that i lost this game (one 4:0 lose against a Level 31 team, but the referee there wasn´t good), in the other games the formation did perform very well.
My league this season is again very strong (only one underlevelt team all others teams have my quality or even better). 2 of my opponents invests heavily in Scout players directly before my match against them-.-, one bought 7!!! Scouts with q184, but i get an draw in this match^^
LV11 p39 "Endless winter"
Good morning and have a nice season.
Woke up early this morning (4.15 GMT - 6.15 GMT Greece time) and it was another cloudy cold and wet day (for Spring). This winter wasn't so heavy but it's still last with low temps and many rains. So, it's a good day for t11, to check my competitions, opponents, training and of course TM for new young talents :p
I bought those two nordgens,
Attachment 41993
Attachment 41994
and of course I gave new names from two Brazilian legends :o
Attachment 41995
Garrincha is a second class nordgen but his 2 positions plus the most useful sa for this position, made him too attractive to resist.
As you can see, he has less gaining from Ademar who is a first class nordgen of this category, but his special ability gives him a 50sp extra.
Attachment 41996
I hope that his performances will be great as his legendary name because I want to have him for the next 4-5 years as a golden sub for my wingers.
As I did with this good player who helped the team for 6 years, in a quality 5*-6* , playing in all three positions with good performances.
But the years are passing so this season I 'll say goodbye to Denilson.
Attachment 41997
Hello,
First of all , congratulations on your thread and the time you have taken sharing your experience with the rest of us.
I confess I read the above post with much interest but have a few questions if you don´t mind.
If I understood correctly, Team B never plays officials games. The only purpose of those 11 players is to make friendlies all season long, correct?
If so, this leads me to my second question, aren´t 2 games a day, every day (let´s pretend you are in all 3 fronts - Champions, Cup and League) too much for just one team?
I usually have 2 teams and rotate them between League and the 2 cups.
Finally, I want to ask you if there is anything wrong having 2 A Teams (one for cups and another for League, for example) and between them making the same amount of friendlies that, in your case, only the B team does.
What I want to understand is if there is anything wrong in a A team making friendlies. The doub I have when reading your comments is that it seems that A Team shouldn´t make friendlies, like this was going to harm the team in some way. Maybe it is just my impression and you just decided to do it this way like you could have done it another way with the same results. Just trying to understand if there are other options but keeping the same results you describe.
Cheers.
GLP
The way of playing, depending from your goals and the sources you can have (the min. from the game, buying, farming, downloading apps).
If you can buy one season 5-6 fast trainers and the next season another 5-6, having 10 fast trainers, you can keep them at 6* for 5-6 seasons -2 contracts. From 18-20 and 21-23. You can have more, but that means you need extra packs, so a solution is to buy one season some players, 5* veterans, old and cheap, and maybe sell them the next or in two seasons. Those players can use them in games or friendlies and don't train them.
I have every season a team that starting from 5* and finishing at 6*. With this quality, many games of the season are easy. Almost half in my league, two with a weak team in my CH.L. group and depending what's gonna be in the cup. So, in those teams you can use the 5* veterans and keep the 6* fast trainers for training and maybe one game.
Give green packs only to fast trainers to train and use the veterans for games and maybe some friendlies.
Then, in CH.L. knock out rounds against high quality teams, use your higher q fast trainers adding some veterans who are in good form and removing some youngster who are not in form.
* you can't go for the three competitions because the Cup needs a specific method to win it.
Lv11 p40 A new era in t11
It started with the new update which begun in mobiles update and passed also to pc version.
No time limit for training. :D
I don’t expect dramatic changes because even if you have some fast trainers, you need sources.
Green and red packs.
And those, still cost a lot.
Also farming, maybe it’s free but needs a lot of time even if you can do some. :p
But surely it’s worthy to take this advantage, to develop some players who can be the key for victories.
Because of that, I believe it’s very important to have the first step.
To detect who are the fast trainers.
But at the momment with this new update, I tried few things, so now I ‘ll give some tips about training.
Lv11 p41 Russian roulette
Attachment 42428
- Hitting the button for training is like the Russian roulette (deadly) game. You never know if there is a bullet for you. So, better to pick the 3 bars (hard) training instead of 2 bars. Maybe it saying that hard is more dangerous for injuries but I didn’t notice anything like that. I believe that this maybe gives a 1-3% addition for an injury but having the double profit (of a 3 bars training) the risk is worthy.
So, if you ‘re playing Russian roulette, doesn’t matter much if you ‘re using a small pistol or a .44 magnum.
- Another thing I have noticed is that instead of having the whole team participating in training, better do a targeting training for one or two players.
Better 1-2 players trying to avoid a Kalashnikov than the whole team to avoid a shotgun.
(guns again … :rolleyes:)
Here are two players I gave an extra position. After many trainings in 3 bars, I had only 1 injury. I healed him asap and continue training without any problems.
Attachment 42429
Attachment 42430
Is it a first days trial bonus with the new update ? Who knows …:o
* but be careful , if you do that power training, better not to use the player for a game in that day.
- I tried to observe if there was a better result on gaining, in different levels of condition (some in green or yellow or orange condition bar) but the results were too random.
- Of course, if you train for extra position or sa, remember to give the gaining skill points immediately, because gathering sp slow down the progress of the player.
What I'm about to say is highly unlikely nonsense but who am I to get in the way of a crackpot thought. As my ol' flatulent Uncle Buster Ring said "Better out than in!".
Perhaps Nordeus turns down the chance of injury if training_session_count>=10 etc
*Rollin rollin rollin, keep them green packs rollin.....*
selling greens instead of reds, raising stars, everybody happy, win-win situation :)
Hello,
If you have a little time available I really don´t understand, now, the advantage of using powertraining with 3 bars instead of 2. I started, after the new training system, with the usual 3 bars training but rapidly changed it to 2 bars. Yes it is a little slower but with the new system I don´t think the diference in time justifies the raising of injury risk. The truth is that after changing to the 2 bars, the amount of injuries, while powertraining, reduced significantly.
Unless you tell me, I forgot to check, that you get propiortionally the same results using less amount of green packs (I really doubt that), I really don´t see any advantages at this point in insisting with powertraining with 3 bars.
Cheers
GLP
No, you're right. The amount of greens it's the same.Quote:
Unless you tell me, I forgot to check, that you get propiortionally the same results using less amount of green packs (I really doubt that), I really don´t see any advantages at this point in insisting with powertraining with 3 bars.
The advantage I think I explain it in post #193, in the beginning.
3 bars gives double gaining than 2 bars. Hitting the button half times reducing the possibility of injuries more than the -% (hard training) penalty, for an injury.
I had over 200 training (summary) the first two days, with 3 bars, having 2 injuries. For the same gaining, I had to push the button 400 times.
Could I have less injuries by that ? ;)
LV11 p42 Favorite training ?
"After 22 it can still be worth Training, especially in their happy place. I have had 26 y.o.s do as well as youngsters in their favorite type of training."
Cat Harrison said in post #19 of this thread.
I didn’t had the time to test it but now with the new (non time limit) training I can do it :)
So, I have two players I bought this season. One, Ademir, is a little faster than Garrincha.
I wanted to give them a sa, one-to-one and an extra position (AMR). They already had 12 sp before I started to measure.
Attachment 42499
Started with 3 bars practice, continue with 3 bars cardio and later with 3 bars stretching .
Attachment 42500
The board with the results bellow has :
Column 1(a) type of practice, 3b pra : 3 bars practice
Column 2(b) cond : the number with the condition of the player and in the next line the new condition
Column 3(c) dif : the difference between previous and new condition-how much the player lost during training
Column 4(d) gain : how much was the training gain
Column 5(e) profit : it’s D4/C4, gaining/condition loss - just a factor to study.
Column 6(f) gain+ : it’s =d4-60 (118-60=58) , meaning , the player (a fast trainer) is gaining +118 and the game saying that in 3 bars practice the gaining of a normal player is 60, how much above is the difference.
Column 7(g) %, it’s =f4/60, the added value of a fast training as percentage. This is for practice.
For cardio and stretch I set f17/40 and f38/20.
The same columns are for Garincha and last is the used green packs
Attachment 42501
Finishing those trainings, my players now have those sp
Attachment 42502
I finished their new ability and position by giving Ademar 12 green packs & Garincha 16 packs.
Attachment 42503
So, what conclusions can we get from that test ?
First of all, as you can see, we have a variety of results (in the same training). I did this training in a period of 30 min, with the same moral, the same time distance from a previous game and the players had the same (each) quality because I added the gaining sp immediately. So, it’s obvious that in training there is also a roll dice.
* also you can observe (and in your trainings) that sometimes a cardio training can gives more gaining than a practice training. But that's rare and random.
We can see clear that Garincha has better values at stretch training, so this is his favorite kind and if we want to power train him we must use this (while Ademir has better values in practice).
But here is a problem. I ‘ve done this test, to find the favorite type of training, to earn some green packs.
That’s the spirit of training : find a fast trainer, give him greens and get back quality (or a handy special ability/extra position) ;)
If I set stretching for Garincha, that means I have to push the training button X 3 times (for the same result) and that means I have X3 times the possibility of getting an injury and spend reds instead of greens :p
Is it worthy ? I don’t know. You are the manager :rolleyes:
ps if you want to make a comment or ask something, don’t quote the post because it’s too long. Just quote a phrase or say something. Thanks
Thanks again for the valuable data and info!
What is the average Gain for each training and for 2 bars and 3 bars ? Because i want to know if my players are fast trainers