I know, but I don't care, because injuries are so random. I mostly "earn" injuries during an important game, where my squad is fully rested. ;)
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I know, but I don't care, because injuries are so random. I mostly "earn" injuries during an important game, where my squad is fully rested. ;)
Fully rested with packs, or naturally? Rest packs give the impression that your players are fully fit but often they are carrying fatigue with them if played in 4 games successively. I aim for no more than 2 matches in a row for ST/AMx/MCs and 3 for defenders.
indeed and maybe that's explain this thread of @nash123Quote:
Fully rested with packs, or naturally? Rest packs give the impression that your players are fully fit but often they are carrying fatigue with them
http://forum.topeleven.com/top-eleve...rdly-down.html
it's one of Mourinho's advice when the game is loading
lol
Maybe... but why it happen suddenly?
And... at the moment, I don't powertrain (League is not won yet).
Most days like this:
First matc with condition ~80-90%, one easy Training (max. 6%) for the whole team, second training for subs, drills depent on their restlevel, second match.
Than I plan, when they are fully rested. If they need a training before serverreset, they get it, next day: 1-2 trainings (depents on coming opponent/time until next match), use restpacks (also depents on opponent).
Normally my squad plays ~80-90% condition, usage of green packs: normally 0-10; max. 20/day. It works for me.
It also worked 2 full seasons, so... maybe there's a change, which want you to use more than your top11 (and subs during the game) or there's an issue.
Last two games were "normal" again (both League, vs 11. and 13.place...) - let's see todays cup-semi.
My players crawl cause I train them hard everyday and even between the 2 matches :D
I always go the match with 50% condition or less never more and end with 7% :p
It is very likely that this is not due to resting or carried fatigue. I used squad rotation a lot. My players are usually rested more the 'natural' way rather than using green packs. And yet, you saw what happened. I never saw these sort of things happened before, definitely not to such an extent. There are one or more things that have gone wrong with this game as from the past week or so. Some other users have experienced it. Others have not experience it yet, most probably because those changes have not yet been made on their servers or their servers were not affected negatively by the changes made. I have already reported about the anomalies twice to Nordeus. All other users that seem to be affected are advised to do the same. There have been way too many errors or anomalies lately, including 'game low on memory', 'ghost goals', frequent disconnections, excessive amount of goals scored within a small period of time, abnormal player performances and abnormal team results. Many of those are likely to be related to the recent changes that were made to this game.
You have a point here.Quote:
But... with the new Version/Training: Do we really need Fast-Trainers?
I have some FT (old version, they gain ~110% at practice match) and nonFT (old version, they gain ~30-40% at p.m.). From the beginning of this season, I only use new Version. They all increase their skills pretty equal.
This season, I had two powerful teams in my league - JUVENTUS and TANSIN.
This is a photo I kept in day 3 (day 1 of the league).
Of course it was impressing (even if I met those teams the last two seasons in CH.L. and League again).
When I saw the ages of the players, I thought, ok , at least they're not young so how much could the develop
Attachment 67321
but know, near the end of the season, I can see that even the older players of Tansin, gain almost one star :eek:
JUNENTUS isn't so active (doesn't training much or watching his games) so the players didn't gain much.
Attachment 67322
I also didn't make any power-training. I prefer to save my greens for the next season as I saw that it would be impossible to compete those two monsters.
Most of my players started as 5* - early 6* and gonna finish a high 6* players.
Willian, a 26 y.o. player (ex-fast trainer) didn't gain much even if he played in 30 games.
I just do the classic 6 drills pack (3 very easy and 3 easy in att/def/M&P, with -6,75 condition loss).
Day 3 - Day 24
Attachment 67323
I didn't make a screenshot at the beginning of the season, but I'll do it next season, cause I'll keep my players.
My best Players develop:
MC (my playmaker): 32%, 19 y.o., FT (gained 90-110 per pratice match): played only 33/48 games
GK: 31%, 20 y.o., non FT (gained only 20-32 per pm): played 46/48
ST: 29%, 20 y.o., non FT (gained only 25-45/pm): played 45/48
AML: 29%, 22 y.o. non FT (gained only 18-26/pm): played 43/48
AMR: 28%, 22 y.o. non FT (gained only 22-39/pm): played 28/48
DMC: 27%, 19 y.o. FT (gained 80-100/pm): played 44/48
I don't know exactly, what they gained at old training, but I think, it's okay.
Hi guys!
Thanks for a great thread! I am helping my kid to play and being inclined to do so I am completely hooked on this game after only a week.
Being new to the game there are some basics stuff I don't get.
-What is new and old training?
-How does playing games/friendly affect training (besides lowering fatigue)?
-I've sniped 5 fast trainers (value 1-1.5m with 6-10k contracts) and I work them hard. Farm as many tokens I can and rest packs from videos. My squad is worth 11m (it started at 2-3m) after only about a week which is a lot more than the other teams in my league/cup.
I often train the general team 4 times per day to get bonuses etc, and then ride my 18-19 y/o with a customized training schedule for each player. I pick the trainings in relation to what I think will improve my team.
Is this a good strategy? Or are some practices better than others? Is it harder to improve a ton in a few areas as opposed to a more general scheme? I have a 19 y/o LM for example that I have only focused practise on speed, stamina, dribbling, passing, crossing and creativity. Would be gain more value if I trained him broader?
-I am at the training level 16. Should I focus on getting more whistles for specific practices or unlock as many practices as possible? Is there any scheme that it is recommended to use?
-I usually don't spend much on tokens but I couldn't resist a 400 token offer (Ladbrokers). We invested all our tokens into our field. Was this smart? Last game I had 800 people in the stands and my arena takes 8.5k... What should I think about when upgrading my arena?
Grateful for any advice you guys can give to me and my kid!! :)
it's the training in the new and the old version.Quote:
-What is new and old training?
There is an older version of the game. You still can play in the old one (and many images and descriptions are from the old) but I don't recommend it.
There are many things to learn, so it will be difficult to learn those two versions at the same time.
I was fan of the old one -
vote against here http://forum.topeleven.com/top-eleve...w-version.html
but now I like the new because of the associations competition. Anyway, if they 'll fix some problems and RAM eating of the new one, I don't believe the old one won't continue for long time.
the players gaining progress (skills or sa/extra role)Quote:
-How does playing games/friendly affect training (besides lowering fatigue)?
A good 5* fast trainer is gaining +1 (and little more) after an official game.
Also +1 after a training of -18 condition drills
and about +0,6 after a friendly game
* +1 I mean, of the 50 for sa or extra role.
** I don't recommend to play friendlies in your level. Not worthy.
good strategy. 7-8 fast trainers is enough (for "key" players )Quote:
-I've sniped 5 fast trainers
first use all your players twice, to get the bonus and then only the fast trainers.Quote:
Is this a good strategy?
Attackers - attack + M&P drills , defenders the same
no, better go for a varietyQuote:
-I am at the training level 16. Should I focus on getting more whistles for specific practices
no, it was the worst investment you could doQuote:
We invested all our tokens into our field. Was this smart?
read many other useful threads from Tutorials - also from here
http://forum.topeleven.com/top-eleve...click-see.html
I cannot promise you victories but at least you not gonna waste your token.
Thanks so much nikolgiorgos, darn bummer about the stadium. I loved the quote in Stadium attendance thread "And remember: NEVER, SPEND TOKENS TO UPGRADE THE STADIUM" haha. I got a state of the art facility in lvl 1.. ;) A bit surprising, its usually good to take care of stuff like that in these type of games. In this one it seems to be the opposite...
btw, the best investment for first levels, is to buy the most expensive (in token) recommended player.
I made some tests today, because my wife really needed a new Keeper. Luckily, at the morning, there was a good (not a superior) Nordgen-Keeper on the list. At old training, he got ~105 points per pratice match. He needed 36 green packs for 25 points (ratio 1,5). After that, I switched to new training, made 1 GK-Drill, 5 Fast Counter. It tooks only 19 green packs for 25 points. All drills were world class.
I also wanted to push him to 110%, he needed at old version 50 points. With the ratio of 1,5, he would need 75 green pack or more (because the higher he is the lower the points he gets).
I trained him only in new version, only with worldclass-drills. At the first slot, it was always GK-Training, others were mixed up. It only tooks 59 green packs, to push him to 110%.
So, I think, new training with worldclass-drills work much better, than old training. Next season, I will test it on my own attackers.
Maybe, that's the reason, why my team made the last season around 30%.
Two screenshot from SA-Training:
Attachment 69496
Attachment 69495
probably you're right
I 'll never have world class drills :eek::(:p
Can I train only one player in old version like I can train only one player in new version?
I have a fast trainer with DML and ML ability. I then added AML and shadow striker with it. That player is now 100% but my other players are 114%. How can I train him to reach upto that level quickly?
Any suggestions for this please?
Look at his keyattributes. Set drills, that train those attributes, but try to use your highest drills (pro drills or much better worldclass drills) and the harder the training, the more they gain.
If you don't have them, use old version for fasttraining (positions/pushing).
I used old version until this season, because my drills wasn't that good - now, I'm able to use only worldclass-drills for powertraining, so I will use only new version.
hey nash, it would be interesting to measure how much time you spend for training a player with the new system :rolleyes:Quote:
I made some tests today,
I can't tell it exactly, because the reports don't show all, but I think, it was around 12-17min for all (25 Points 1vs1 Stopper and the 11% push). I used smartphone, because touch is faster than mouse. ;)
From my experience, I would say, new system is a bit faster (remember, I used old version only with mouse, new with touch).
ok, as i managed finally to get a drill to world class :D , I made a test to see if a player who 's not so fast, can have a better progress with the new training if we have world class drills.
This is Teixeira, a nordgen I bought 5 seasons ago. I bought him as ST and gave him also AMC and then also MC position so I can do some rotation or changing tactics during the game.
Now he is 22 and next season 23 so I gonna give him an extra sa as I want to sell him the last day of the season. I started sa development from last season when I was tanking and now gonna finish it.
Attachment 69601
Old training
3 bars, in practice match (about -18 to condition) and he gets about +35 avg (when he was younger and 5*, he got about +100 in the same training).
I spent 12 greens to earn those 4 sp. (a young fast trainer needs about 5 greens to get these points)
Attachment 69602
New training
I set the "Pass, go and shoot" where I have world class level (the globe). It's an easy one and X 6 it gives -9% to condition and an analogy to progress too.
So I need more training (but with less condition loss).
I can see that I need about 5 training (5X -9 condition loss =45), to get 1 skill point for the sa.
About the same was in old version too. 3 training X18 condition loss =48.
In both cases I used 12 green packs for 4 sp.
Attachment 69603
Attachment 69604
As conclusion, I can say that old and new version needs about the same amount of greens to have the same progress, even if I used a world class drill .
hey nash, what's your opinion ? Did I make something wrong ? Maybe some other combination of drills ? :confused:
Nik, nice first try. :)
I think: You need (very) hard drills, because Teixeira was a 6* player. My test was with 5* (98%) 18.y.o "good" fast trainer. I also think, worldclass GK-Training makes a difference.
That's the reason, why I said, I'll try it next season on my own attackers, because they will be AFTER reset at 110%-120%.
My ST, 22 y.o. made at the beginning of this season only 25-45 points at old training (he was at 111%), but he gained nearly every training 3-5% until was 120%. After that, it slowed down to 1-3% per training. Now he is 138% without any powertraining, just my daily training and the games. I don't use greenpacks often, except less time between two games or a hard competition. I manage, that I'm at the moment on +50 greens (compared to season start), but I'm out of the cup at playoffs.
My T11-team gained since the beginning of the season ~30%. I have a few players on 8* now (140%, best is 145% <- this one made only 5% over the last 17 days), but at 8*, they gain nearly nothing. They only gain 1-2% on a (very) hard pro/worldclass 6-drill-training. This is the expensive.
I give you an example about a normal day:
I wake up at 6.00-7.00am, team is ~85-99%, make my first and second training. Play first game, check the upcoming opponent. If he's weak,inactive,... I make another trainingsession with all player. If he is strong, managed,... I just make the training for subs. After second match, I check the time of the next game and the % of my players. If they will be full rested before 6.00-7.00am of the next day, they will be trained before I go to sleep.
My morning session: warm-up, stretch (or carioca with ladders), pass go and shoot (or 1on1 finishing), skilldrill, piggy in the middle, use your head (or video analysis).
My "normal" session for attackers: 1on1 finishing, GK Training, shooting technique, fast counter attacks, slalom dribble, set-piece delivery (sometimes I put "press the play" in)
First two drills are always the same. Following four drill I change and mix up.
My "normal" session for defenders: video analysis, GK Training, press the play, fast counter attacks, stop the attacker, hold the line
Also first two drills are always the same, others are mixed up.
My "late night" session is an easy training, always with long run at last drill.
Maybe this help. I'll post the results of my test next week.
The main question isn't "how fast can I develop my player" but "How can I use less greens to develop my player".Quote:
I think: You need (very) hard drills, because Teixeira was a 6* player. My test was with 5* (98%) 18.y.o "good" fast trainer.
So, it doesn't matter if I used easy or hard drills but how many greens I spent comparing with the old version, for the same development of this player.
without doing any tests, I also believe that the new training improves more the GKs with those special drills.Quote:
I also think, worldclass GK-Training makes a difference.
Sry for the late post, but I was on holiday with my family. I also took only one screenshot, because I hadn't that time, to make it detailed.
As I said, I tested it on my own:
I put all my offensive players and my GK of my starting 11 together, without my oldest (and best) striker. I used a combination of that drills:
1on1 finishing, fast counter attacks, shooting technique, set-piece delivery, slalom dribble, wingplay, GK Training, Sprint and Gym (Phycals aren't worldclass drill).
BUT 1on1 finish and GK-Training were always the first two drill.
All players below 120% (worst was 112%) reached very fast 120%. They gained around 7-11% each session. After reaching 120%, they gained less than before, around 4-8% each session (you can take a look at the screenshot). I pushed all my offensive players to 132%-135%.
But now to my ST: he is 24 y.o. and NOT a Fast Trainer. I used same drills, but trained him alone. At old version, he only gaind 1 skillpoint with an usage of around 4 packs (made 5 points) at 118%. To push him to 132%, it would needed ~70 points -> 280 green packs (without any progression) and maybe some red packs.
I pushed him only to 132%, because after reaching 130% he gained nearly nothing. Now he is only at 135%, he played all games, made the same sessions like the rest of my T11. F.E. Costa was pushed to 135%, he is now 143%.
It costs "only" 187 Green Packs. Maybe... and that's only an idea: He has only one position. So he has less keyattributes than others and the difference between non- and keyattributes are high. Maybe he need this low amount of greens, because he didn't need to train all his attributes like the old version.
Next season, I'll try it with Costa.
Btw: I didn't use any greens at the moment, I just collect them for the beginning of the upcoming season. I will earn with a perfect season 706 greens (52 games, 36 hall, 28 gift, 560 video, 20 FA)
Attachment 70205
Attachment 70203
Nash, great stuff!
BTW, is it your experience that very hard practices are better than easier practices in terms of gain/condition loss?
I've not done any researches, but that notion has popped up for me from just observing the results, but I don't know.
Also have you understood how the grey/non-grey ability works? It is obvious that a player practices much worse on grey abilities -- but is the overall result worse? Like let's say you do sprints with a wing-back, dribbling is a grey ability. Will the wing back get worse result than like a DML/ML/AML who have no grey abilities?
Ahm... I think, condition loss depents (on new training) on the fitnesslevel - one of my defenders (180% fitness) lost a lot less condition on 20% drills in comparision to old training pratice match.
old training: ~18%
new training: ~12%
If your player is below 120%, I think, it doesn't matter, what kind of drills you use. You only check, that you don't use drills with more than two times the same attribute: f.e.: skill drill, 1on1 finishing and stop the attacker/slalom dribble/sprint do have all "dribbling", so I just try to use only 1on1 finishing and slalom dribble on one session.
If the player is above 120%, my experience says, that's better to use a hard session (should be 15% or more) for better %-condition loss-ratio.
First, I don't think, that players performance is worse, if he has, let's say, no % in fitness like my ST. Only thing is, he lost more condition than other players during a match.
Second, I have to say yes. Let's take my ST for an example: If I make a session with only one drill, I use "press the play". I need around 6 or more session, that he gain 1% in bravery, marking,...
If I do the same with "pass, go and shoot!", he will gain at least every second session 1% or more, because he can use speed, passing and shooting.
But... my ST will need more sessions, because he isn't a fast trainer, 24 y.o. and 135%. This all are things, that slow down his gaining.
Nash- Thanks!
Darn, this is more complicated than I imagined. I have noticed that a player's loss in cnd differs from session to session (like if you repeat the same session the cnd loss differs from time to time), but I guessed that was dependent on gain. Like you know the gain builds up, sometime you get 1 per cent to one ability, another time 6 per cent. I just guessed that the cnd loss was tied to the percentage gain. But I have not noticed that the conditional loss differed between players. I will need to look into this much closer!
Those are "rules" from the old version training.
- there is a "roll dice" in training too.
A player (fast trainer) in old version can gain from 80% to 120% with the exact same conditions.
That's a big difference.
- The performance in gaining affects the condition loss too.
If the gaining is big, there is a a bigger condition loss too.
If it's small, there is less condition loss.
The same thing is in new version too (but I think with not so big variety - not sure).
Here's something interesting (a friend told me, to set language to german):
Attachment 70303
If it's true, that one skillpoint is 4% at new system, it's clear, why they need at new version less greens -> look at post #63, Costa gained 7% at (I think, it was around) 128%... that's nearly two skillpoint at old version. I powertrained players incl. season 5 (now I'm 7) at old version, and they never gained at this quality more than 100 with only one pratice match.
Nash- This is an update by Nordeus. In Swedish, before it just said that one of my players got a skill point, now it says its 4%.
At least if I remember correctly... Wouldn't be surprised if it comes in English (?) soon?
I was wondering, if you get a skill point as a gift and go to the old version, is it possible to manually assign it to a certain player? I tired but couldn't see that it could be done.
That's right. I just want to show: 1skillpoint = 4%. Now... we know the conversion ratio.
If one player made at 128% qualitiy 7% = 1,75 skillpoint -> 175 points with just one practice match aren't possible at old training with that playerquality.
So, I think, that's the reason, why we need less green with new (worldclass) drills.
Isn't this 4% thing old news? Or was it never confirmed? Someone here calculated it when they released the new version with %s.
Before you needed 5 skill points per attribute (not necessarily distributed equally) to gain a star. Now you need 20%. So 1 skill point = 4%.
Yes, that's true (and old).Quote:
Isn't this 4% thing old news? Or was it never confirmed? Someone here calculated it when they released the new version with %s.
Before you needed 5 skill points per attribute (not necessarily distributed equally) to gain a star. Now you need 20%. So 1 skill point = 4%.
7% is an impressive gaining but I had a number close to this with the old version.Quote:
Costa gained 7% at (I think, it was around) 128%... that's nearly two skillpoint at old version. I powertrained players incl. season 5 (now I'm 7) at old version, and they never gained at this quality more than 100 with only one pratice match.
With a 4* academy player I sign. He got about +175 in 3 bars practice.
Of course when he became 5*, his gaining dropped to (about) +120.
of course not hahaQuote:
You know, 128% is 7* player? ;p
I don't think, 7* player make +175 at old version.
* only after a game with MoM title :p
ok, I have a new young DC and want to give a "header" sa (sa is priority).Quote:
So, I think, that's the reason, why we need less green with new (worldclass) drills.
What to choose ?
A world class attacking drill or a 3 whistles defensive drill ?
I suppose that world class is giving more to gaining.
Agree ?
Three questions:
(i) I am wondering about this too! :)
I some times get a huge premium development from the first practice of a session. (ii) Do you guys got a track of why and when that is happening?
I have noticed it twice lately, and one or two times maybe before that when I was new. The first time when I unlocked the Video defensive session. Every player that ran it got like 2+ positioning or 2+ creativity. So I thought that it was some kind of bonus from a new practice.. But then when I unlocked it on my twin account like a week later, there was no bonus.
Then just yesterday or the day before that, I hadn't watched a game with Al FC. Then in the first practice from the warm-up a bunch of my players got 2+ aggressiveness, 2+ heading and so forth.
(iii) I am starting to unlock some 3 whistle practices (I got 3 whistles on counter attack and pressure defense which seems very important). What is your advice going forward, to go evenly across the board going and upgrade a practice in each cathegory, or to only choose to upgrade a cathegory at the time to get world-class drills faster? And if so, what is best really? Defense? Offense? Physical?
If you want to train SA or new position, it doesn't matter about attacking, defense or phyical drill(s). I started testing with some "3 wistles"-drill and worldclass-drill. I always will go for worldclass drills.
But... remember... it's only 10% more gaining -> if you need 10 greens at pro drill, there you need 9 greens at worldclass. So... if you buy at the next season two equal FT (same value, age,...) try it on your own. You will see, you need less green, but not that much. The biggest difference is between amateur and worldclass-drill. ;)
I also think, that worldclass drills become more important, the higher quality your player.
@ Al Svanberg:
2.) No. On my own experience, it's just random like the condition loss. I saw at the powertraining two possibilites:
-) high condition loss - low gaining, but next session less condition loss, but high gaining.
-) high condition loss - high gaining, but next session less condition loss and low gaining.
Attributes, I think they work like this:
there are "hidden" points, f.e. you need 100 points to get 1%. You train "use your head", it gives you 20 points. Players heading is at 85 points, so he gained 1% with this session. And that's my thoughts, why your second account don't get this gaining (maybe player attributes were at f.e. 20 points).
3.)
I made the mistake, that I wanted all skills unlocked and bring them high after that. So, it took me L79 the got all attacking and defending drills to worldclass.
My wife made it much better. First, she unlock only attacking, no matter, if it was new drill or upgrade. So, she only need L65 (I think, it was that), the got all attacking and defending drills on worldclass.
Nobody needs physical... :D
(For the 2, 4, 6, 8 and 10% bonus, it doen't matter, if it's amateur or worldclass drill.)
Nash- Big thanks! I am definitely taking you up on the advice to unlock one drill-section at the time.
On 2, that is my understanding too.
But for some reason for me at least, I seem to have a lot of "pts" saved up at times. So that one player increases 2% from ONE conditioning drill, and it doesn't just happen to one player, it can happen to like 5-6 players participating in the same practice. Like lets say I wake up one morning and have a game at 3PM and my players are closing in on 99%. I pick all players and do like a warm-up, pass-run-shoot and stretching session. During the warm-up session I get like +20 conditioning instead of the normal 5-6 and then its normal, and afterwards 5-6 players got +2 in conditioning each. I can take a print-screen the next time it happens. I am thinking if this happens after I have played a game that I have not watched, because it has happened to me at least a couple of times in those situations. It has also happened to me once when I unlocked a new drill. Like I was doing a bunch of repeating practices, then I unlocked the video practice and thought, hm must try it. And a ton of players got like +2 in creativity ans/or positioning the first time I tried it. But that wasn't the case when I a few days later did the same with my twin account.
I will stay on top of it and take screen shots the next time it happens.
What quality are your player?
My "problem" is, I kept the whole team the 3rd season, so at the beginning the most of them are around 120%. So, I can't do any comparison with FT at 80 (or lower)-110%.
My wife also kept her team and she also don't gain 2% on one attribute with one drill/one session.
I just missed another game and got this result from the first training session after it:
Attachment 70469
The first practice in the session was warm-ups, and I got like a total of 15-20% from it. The other time I run it I got 2% which is much more normal.
The guy that got 2+ is not a fast trainer. The quality of my team is around 110%. To me it just seem like the first practice after a game, you end up having a lot of pts saved up which you get during the first practice of the first session. It is a bit odd, because even if you miss a game, your players still improve from the game. I have had players gain a star in a game I missed and I was noticed of it instantly when I logged on. Gonna do a screen dump of a player to be 100% the next time I miss a game, but...