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Thread: Pros and cons in power training

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  1. #1
    Famous nash123's Avatar
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    What quality are your player?

    My "problem" is, I kept the whole team the 3rd season, so at the beginning the most of them are around 120%. So, I can't do any comparison with FT at 80 (or lower)-110%.
    My wife also kept her team and she also don't gain 2% on one attribute with one drill/one session.

  2. #2
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    Quote Originally Posted by nash123 View Post
    What quality are your player?

    My "problem" is, I kept the whole team the 3rd season, so at the beginning the most of them are around 120%. So, I can't do any comparison with FT at 80 (or lower)-110%.
    My wife also kept her team and she also don't gain 2% on one attribute with one drill/one session.
    I just missed another game and got this result from the first training session after it:
    Pros and cons in power training-tr-ningsutfall-efter-missad-match.jpg

    The first practice in the session was warm-ups, and I got like a total of 15-20% from it. The other time I run it I got 2% which is much more normal.

    The guy that got 2+ is not a fast trainer. The quality of my team is around 110%. To me it just seem like the first practice after a game, you end up having a lot of pts saved up which you get during the first practice of the first session. It is a bit odd, because even if you miss a game, your players still improve from the game. I have had players gain a star in a game I missed and I was noticed of it instantly when I logged on. Gonna do a screen dump of a player to be 100% the next time I miss a game, but...

  3. #3
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    Quote Originally Posted by Al Svanberg View Post
    To me it just seem like the first practice after a game, you end up having a lot of pts saved up which you get during the first practice of the first session.
    Only if you miss a game. I don't know, what the player gain, after a missed match (because they can "star up"), but at first training, they gain a lot.

    If you are watching the game, the first training doesn't give that much %.
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    Quote Originally Posted by nash123 View Post
    Only if you miss a game. I don't know, what the player gain, after a missed match (because they can "star up"), but at first training, they gain a lot.

    If you are watching the game, the first training doesn't give that much %.
    Yeah exactly.

    I've started to use this by "assigning" what has been stored in a game I missed. Actually pretty useful. Like a DC can be a bit hard to practice passing and creativity with, and if you had a fast trainer from 18 after a few years he will fall behind pretty much in those areas. But if you just run one drill, say pass run shoot, he will get 2-3% in those areas.

    Haha, it will not have a big effect I know, but if you want to micro managing things, this is yet another thing you can do...

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    Quote Originally Posted by nash123 View Post
    Only if you miss a game. I don't know, what the player gain, after a missed match (because they can "star up"), but at first training, they gain a lot.

    If you are watching the game, the first training doesn't give that much %.
    A little update, I tried to follow this more. I knew I would miss a game and dumped a lot of screen shots. Then after the game I checked the same players, and all had developed from the games. Odd I thought, because some had developed a lot. Then I trained them the first time after the game, and they did -- not -- gain more than usual. This had me confused. So then I trained all other players who had played in the game and that I hadn't looked at, and they all gained a lot lol, like 2-4% per player from one Fast Counter attack.

    So it seems to be like this. If you check a player after a game, the game development will assigned to the player. If you don't check a player after a game, all gain will come in the abilities covered by the first practice.
    Duncton and nash123 like this.