This is it, folks. There will be no new versions of ITP, 1.0.2 is final.
But I'm currently learning Java...and we'll see how deep the rabbit hole goes.
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This is it, folks. There will be no new versions of ITP, 1.0.2 is final.
But I'm currently learning Java...and we'll see how deep the rabbit hole goes.
Tox, your tips about GK drill; GK (wc) drill combing with any class drill which condition take lower than 3% working for me good ;)
Like, 5 GK (wc) + 1 skill drill (wc) = 16.75%
Working over 3 times better than using single (6 x 0.75= 4.5) "skill drill" ;)
Thanks
You are very welcome, my friend, I'm glad you find it useful, but that's not what I meant. If you have Skill Drill on lvl 4 (world class, +30%), there is no need to use GK Training before it. The efficiency of the training (XP gain / condition loss) will be the same. You are just making the training a little bit quicker for yourself, but it's not really important. Just saves you a few clicks, nothing more.
The point is you can use GK Training before any drill with lower level to "enhance" it.
Let's say I have Wind Play lvl 2 (semi-pro, +10%; 3% CL) and GK Training lvl 4 (world class, +30%; 3% CL as well). In this case each Wing Play gives 4 x 1.1 = 4.4 XP to a player and GKT gives 4 x 1.3 = 5.2 XP.
Therefore, 6x WingPlay give: 6 x 4.4 = 26.4 XP
5x GKT + Wing Play give: 5 x 5.2 + 4.4 = 30.4 XP
It's 26.4 vs 30.4 with the same condition loss. Efficiency of the second training is higher, you gain more for the same price.
The difference becomes even better in case you use several "full GKT" trainings, like this:
6x GK Training
6x GK Training
...
5x GK Training + [any lower lvl drill]
Just don't end your training with GKT, because experience from it dissapears before a game if left undistributed. Well, at least in the new version.
Obviously, I'm only talking about field players here, not goalkeepers.
Right, that's I try to say :)
In busy life, instead of clicking 3/4 time my work done by one click :)
I just need to complain to someone: I already hate Java.
Cockadoodledoo<cookoo> kokoDududu = new Cockadoodledoo<cookoo>();
Damn it!
Hi,
Can you explain how i use this tool to level up my primary skills for each player, im missing something simple that i just dont get,
i did the following training for a player but he didnt gain any % to his skills
Attachment 76037
The numbers in cells are eXperience Points (XP) that go to corresponding skills. When you add a few drills in the schedule, you can see what amount of total XP goes to each skill. From your example: Positioning are going to get 0.41 XP (3% of total XP from this schedule), Shooting -- 3.25 XP (26%). ITP shows you what exactly your player is going to train with the schedule you've created. You can easily compare different drills to each other and decide which one you need.
Every skill gets +1% when accumulates required amount of XP. There're many factors that affects XP, both visible (i.e. age, stars) and hidden (so called Talent). So no wonder it happens sometimes player gets nothing from a single training, expecially if he's old and has slow training rate. But it may happen he gets +8%.
thx for sharing all the message , but can u make it simple to telling me
which skill use for GK , MC and DC or ST
sorry i a bit confuse
No, sorry, I can't. Otherwise I would have already done that. Asking for the best schedules is like asking for the best formation -- there're no such things.
I can tell you what I use for my players on these positions, but it won't help you since you have different players with different positions and skills.
My exact schedules won't help you much, but here's I explain how I choose the drills. Read this, but it will probably be even more confusing =]
https://forum.topeleven.com/top-elev...tml#post439834
I have a new version I made for myself, 'cause I need it. The difference is small: it contains an additional table with efficiency of training every skill by every drill (division XP by CL). And tiny, but pleasant interface changes.
I don't release this version because I'm lazy and slow as un perezoso. If someone needs the new version, write me why. Otherwise, stick with current version 1.0.2, it's good enough.
It is mind blowing job i can't imagine this much in a other game how the drills work.awesome work man just appreciate .
you are superb. i dont have words now. :)
Toxcati , starting of my new season , i found that so many manager training his team very well , is his team have few 7* player and two 8* player ,
did u have any ideas i can trained my scout have that result ..? i never get 8* before since i play 23 season . no ideas how they can do that ..
It's ToxcatL.
Pay money, buy greenies, level-up your players.
Or you can farm and be careful and prudent. I don't pay money at all, and at the end of every season I have a full team of 7*. I could have several 6* and 1-2 players with 8*, I just don't do that.
Agree with Toxcatl I train the best young 6* player to 7* with greens from videos and than I switch to second best player with 6* and train him to 7* etc. etc. Final resoult minimum 7 6* players for second season...I won 2 trebles in a row when I started doing this and I am first in this season league without defeat...same story in CL and Cup.Like somebody on this forum sead 1 extra player doesn't win matches the equaly good team does
Just boasting: it is season day 12/28, and my team hit 120% today. My personal best.
No money paid, of course. Everyday farming, careful planning and a pinch of prize tokens.
Controversial statement: it's as much a resource management game as it is a strategic game.
Nice work
Can anyone tell me the importance of individual Training?
How can I develop my players with individual training???
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you can read here in this thread
Tox, you're a genius! Have been trying to figure out how best to use the training system & this is awesome! Thanks ;)
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Gonna add this to the Index of Guides, section related to tools. :)
Is microsoft excel te only way to get this working? Cause i need to buy it and it costs over 100 euro...
Yes you need Ms-Excel, if you read all pages then you can see he says somewhere about open office but I'm not sure it work or not.
I don't have excel but if you understand then you can do it manually, all you miss is keeping records.
Crack!
Cual es el indice?
Soy nuevo en el Foro
Hola Toxcatl!,you can share the modification with the GUI change.
As far as I know, Toxcatl left the game. If you are satisfied with an option that does not take into account the level of exercise, then you can use this
https://bea-ver.online/top11/train/
All exercises of the World level.
(Translated into Google translator)
Excellent work . Could you please make a video explaining step - by step the best way to use the excel sheet and publish it here and on youtube ? Thanks
I miss Toxcatl...
Not only him, I miss AI too
Everybody is coming back.
It's the Tactician syndrome
lol
It would not be bad if you had your video tutorial!
Hola Toxcatl!,you can share the modification with the GUI change.
Nueva versión ha llegado, pero GUI no es muy diferente. No es diferente absoluto xD No tengo otra versión ahora.
El problema con ITP es nadie sabe cómo usarlo, jaja =] La mecánica del juego es oscura. Puedo explicar cómo usé ITP, pero no hay prueba de que lo hube bien. Este es la razón porque no hago un video. Y yo soy un perezoso, sí.
Spoiler
Si tienes alguna pregunta, por favor pregunte.
Perdona mi español. Lo estoy estudiando, pero no hablo muy bien. Necesito más práctica =]
Version 1.0.3 is here.
I've added Save/Load function... oh wait, there is only Save function, you can't load yet what was saved :3
I'm gonna add efficiency tables and Load function soon.
No reason to switch to this one now, honestly. Wait for v.1.1.0
There is still some hope for this game... Welcome back, slava Toxcatlu!