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  1. #7
    Pro ibangali's Avatar
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    Quote Originally Posted by LeManiaque
    14 fast trainers, 1 recommended scout, and 600 green packs... this is tanking?
    I have another 7 players, 27-29 yo, 3-4*, I use those players to play my league match with losing formation .

    Quote Originally Posted by LeManiaque
    Are you trying to show that teams can still win when they don't have a regular supply of green packs, or attending manager? That would be helpful, to know you can let your team go for a few months with just the daily training, which is what you're saying, right?
    Well, I'm trying to say/show the math (*using Al Svanberg guide) :

    One FT 3/4* 18 yo, to have 2 NA + 1 SA + reaching 6*:

    2 new NP at TEF 0.36 -- 200 Ability% / 0.36 TEF = 555.5 * 2 = 1111 condition Loss
    1 new SA at TEF 0.36 -- 200 Ability% / 0.36 TEF = 555.5 condition Loss
    From 60% to 80% at TEF 0.36 -- (20 (%) x 15 (abilities) Abilities%) / 0.36 TEF = 833.33 condition Loss
    From 80% to 100% at TEF 0.28 -- 300 Ability% / 0.28 TEF = 1,071.5 condition Loss

    Total condition Loss: 1111 + 555.5 + 833.33 + 1,071.5 = 3571 condition Loss

    Total Cost in Rests: 3571 condition Loss / 15 (a rest is 15 condition) = 238 Rests/Green

    Total cost without rest/green but tanking or using daily condition (staying same manager lvl) : 3571 condition loss / 48 (24 hrs condition gain) = 74 days

    I spent 600 green because most of my FT was 3* 18 yo.

    but I think best idea not to give 3 position other than ML+AML+ST, MR+AMR+ST, AMR+AML+ST, MC+DMC+DC and DL+DC+DR

    I mean def and medfield line can have only one or two position. This way we can skill up more using daily condition.

    My all point was, we some time go for tanking, why, to save our game resources, so we can build up good team again. In that case, we can still save the resources for future use and at the same time have a 6* team ready in hand when we come back to play league again. I know we are not 100% sure those players going to play always good or very good, in that case, we can use our saved resources to have 1/2/3 player(s) overnight replacement. Yes, players losing their age, but if they can play good then they can stay until they are age 25/27
    so we can have more seasons in hand to save more resources

    For example:

    A manager go for 3 seasons tanking, [(30 * 28) * 3] = 2520 +/- resources pack s/he can save, plus if the players play good up to their age 25, so gaining another 4 seasons for not spending resources for those players or new player, mean another 3360 resources pack. Its mean tanking 3 seasons and have a good team in hand we can save 2520 + 3360 = 5880 +/- resources.
    Last edited by ibangali; 12-06-2016 at 06:25 PM.
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