On a side note, Nik - what's your take on high/low pressure. Does it make a significant difference in performance for the increased condition loss?

Also with Offside trap - how useful is it really? I kinda have it on almost always & feel that it works. But don't really have any data to prove otherwise. What do you think?
well Palash, T11 is a managerial game, gathering sources, build the team and facilities and follow a general plan.
It's far from being a coaching game .
One thing you can do is to set up formation and tactics (which is the fourth factor for me)
and try to find some "keys" during the game.

The Live game is cosmetic, it's just preset visual scenarios.
Stats also isn't something you can count on it to take decisions.
Actually there is no coaching based on real football.
Off side trap is just a button that can reverse a game's calculation.
Not much logic with real football
(players in one line,
a team learning to play off side after practice,
characteristics of defenders or attackers matter).
It's just a button and I 'm trying to find some signs , maybe some times from the a.m.

High pressing and mtm marking also has nor relation with real football.
They are two buttons which take something from your team (more condition) and give something for exchange
- but not every time.