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Thread: Assistant Manager -How to manipulate his offers

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  1. #1
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Der_Ryan_M View Post
    Age I can confirm and also the performer thing, I also had some below average performers from these recommendations. My current recommended GK is such a noob. The one before was quite good... I couldn't find out yet how to tell if someone is a good performer before you play him for a while.

    Maybe the value thing was different before, when you tested it back then. I can't remember when I started playing around with this feature... Also from your screens in the other thread, I could see that your level, where you tested it, is also quite high and its a bit harder to tell fast trainers from market values as everything is closer.
    " I couldn't find out yet how to tell if someone is a good performer before you play him for a while" you can not, because this depend on your own team configuration.
    I when I say -you can't buy 11 players that scored 40 goals each one with their previous club and expect the same performance once they r in your club, because the game assign contributive roles in order to create realistic teams. So 1-2 Key players highly contributive inside the team is the most common option, the 2nd is when between 3-4 earn the goals/assists you need, but all is a simplification that the simulator does assigning a limited number of contributive positive/negative roles in order to create realism.

  2. #2
    Famous Der_Ryan_M's Avatar
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    Quote Originally Posted by khris View Post
    " I couldn't find out yet how to tell if someone is a good performer before you play him for a while" you can not, because this depend on your own team configuration.
    I when I say -you can't buy 11 players that scored 40 goals each one with their previous club and expect the same performance once they r in your club, because the game assign contributive roles in order to create realistic teams. So 1-2 Key players highly contributive inside the team is the most common option, the 2nd is when between 3-4 earn the goals/assists you need, but all is a simplification that the simulator does assigning a limited number of contributive positive/negative roles in order to create realism.
    Yes I know your theory Khris and partly agree with it also. I think that the game gives certain players certain roles for a game and at the end I don't care who scores the goals or who has a good rating. Also we know some positions like AML/AMR the game prefers to give key performances. I more care about the teams performance as a whole and I think every player contributes to that, no matter which rating he got ingame. And also I think that an individual player doesn't make a lot of a difference. Few games ago my 156% AMC top scorer was injured, I brought on 74% striker and he scored 3 goals. So my team wasn't suffering a lot from this injury as the game decided other players would step up this game and my team was still intended to win.