Quote Originally Posted by The-red View Post
I will try to make this brief. I am relatively a rookie here so please bare with me for a minute.

My question is about how accurate these percentage of teams are when they go head to head? Last season, I went into the last two matches of the season, one being a CL final, with about 9 percent superiority in team strength (as shown via the percentage next to team name) and had my team condition near perfect, morals high, and had 3 or 4 players in fire. I ended up losing both games and both to teams with, as I mentioned, about 10 percent weaker! In the CL final I matched my opponent's formation and almost in all areas of the field I had stronger players but that did not help.

My only conclusion was that I got my tactics completely wrong but it was puzzling to me that in the match report, for both games that I lost under similar conditions, it stated that "the opponent were the favorite in the fixture" how is that possible and don't the percentages mean anything? I understand that it does not guarantee a win but it should give you an indication of where the two teams stand, no?

So back to the question I started this with, how accurate are these percentage and why would it say "the opponent were the favorite in the fixture".

Anyone can explain this mystery to me? How does a team with 4 players on fire and about 10 percent stronger lose two games in a row to weaker opponents?
The beatability margin, that is about what r you referring, can reach the 70% AvQ.

We've seen teams 40% winning 1-0 vs 110% but, in general equality would be 1,5* (1,5 star) differance and from +30% then the story changes a little bit.

Of course depend on the players training too, but the beatability margin sets a distance that it's so valid. So a 9% isn't the differance.
We could eneter in technical things and specific situations, liek what happens if you have a team with 11 6* VS one with 6 6* and 5 players 1* which is a wide amount of variables because when the game do the live simulation does a team simplification, selecting 5-6 players to determine the score, so in that case I mentioned, a 6* could face the 6* of the oppo, and have like a 0-4 perfectly, or the simulator can select the 6* VS 1*'s of the 2nd team whicho could be a 12-0.

In some months you'll see how this works, the way the team configuration is made, key players, contributive ones, margins, distances and sure you'll be a pro with that knowledge.