If the game "decided" that you will lose, you will lose.
Sorry for the English. This is google translate.
I never do test them for their performance... If there is one bad player in a game, the others step up for him everytime for me. I have never had a particularly bad player. One season my AML is a bit better, another season my AMR might be through the roof. However I have never had players who were generally bad. Every player has a bad game here and there, it is the decision of the manager to react and maybe sub him in a game.
If the game "decided" that you will lose, you will lose.
Sorry for the English. This is google translate.
Is that still valid, and some drills are missing? Stop The Attacker, Carioca L. etc.
Hello,what is the best drills sequence for my fast trainer ST but who also has AMR role for max shooting and finishing ??? Because he has crossing and other skills as white - what is bad....
I also wish to know more in details. Unfortunately, all I find here about training is out date, not much better using Google. Best and newest I could find when I started was these drills from September 2021 and if anyone has updates to this(if there was any), please share. Thank you.
GK
Attacking Drills: Shooting Technique, Wing Play, 1-On-1 Finishing
Defensive Drills: Goalkeeper Training, Hold The Line,
Physical Drills: Warm Up, Stretch, Sprint, Carioca With Ladders, Long Run, Gym
DC
Attacking Drills: NA
Defensive Drills: Press The Play, Piggy In The Middle, Stop The Attacker, Defending Crosses, Video Analysis, Hold The Line
Physical Drills: Warm Up, Stretch, Gym, Shuttle Runs, Hurdle Jumps
DL/DR
Attacking Drills: NA
Defensive Drills: Press The Play, Piggy In The Middle, Stop The Attacker, Defending Crosses, Video Analysis, Hold The Line
Physical Drills: Warm Up, Stretch, Sprint, Carioca With Ladders, Long Run, Shuttle Runs, Hurdle Jumps
DMC
Attacking Drills: Skill Drill
Defensive Drills: Press The Play, Piggy In The Middle, Use Your Head, Stop The Attacker, Defending Crosses, Video Analysis, Hold The Line
Physical Drills: Warm Up, Stretch, Gym, Shuttle Runs, Hurdle Jumps
MC
Attacking Drills: Pass Go & Shoot, Skill Drill, Slalom Dribble, 1-On-1 Finishing
Defensive Drills: Press The Play, Piggy In The Middle, Use Your Head, Stop The Attacker, Video Analysis, Hold The Line
Physical Drills: Stretch, Sprint, Long Run, Shuttle Runs, Hurdle Jumps
ML/MR
Attacking Drills: Pass Go & Shoot, Fast Counter-Attack, Skill Drill, Slalom Dribble,
Defensive Drills: Piggy In The Middle, Use Your Head, Video Analysis
Physical Drills: Stretch, Sprint, Long Run
AMC
Attacking Drills: Pass Go & Shoot, Fast Counter-Attack, Skill Drill, Shooting Technique, Slalom Dribble, Wing Play, 1-On-1 Finishing
Defensive Drills: Use Your Head
Physical Drills: Warm-Up, Sprint, Long Run
AML/AMR
Attacking Drills: Pass Go & Shoot, Fast Counter-Attack, Skill Drill, Shooting Technique, Slalom Dribble, Wing Play,
Defensive Drills: Use Your Head,
Physical Drills: Stretch, Sprint, Long Run
ST
Attacking Drills: Pass Go & Shoot, Fast Counter-Attack, Skill Drill, Shooting Technique, Slalom Dribble, Wing Play,
Defensive Drills: Use Your Head, Video Analysis,
Physical Drills: Stretch, Shuttle Run.
P.S. "Hold The Line" is "On Line Of Defense", I suppose. It seems like name changed since then or maybe more than just names, cannot say for sure cuz I don't have it unlocked yet. Also bold drills are mentioned as drills which gives 100% output for that position.
Still open to share your drill sequences
Feel free to ask or share interesting info.
Sorry for a stupid question, but I just found the forum and learned about white skills. How long does it take to improve a given player's white skill by 20%? At most, during a training session, I'm getting a 1% increase for anywhere between 1 and 3 skills. Is that normal? For example, positioning may go from 80% to 81% and shooting may go from 85% to 86%, which is a miniscule overall increase in the players abiilty.
Welcome to the forum,
This basically depend on the player Age (age slabs 18-21 / 22-25 / 26-29 and 30+ each age slab have a reduction of the 15% of XP gaining aprox.
and the 180% rule, so, this sets a cap for the skills you train, like if you use a drill affecting 2 skills the drill will give XP (%'s in the skills) untill the skills are 180x2 (180 for each skill affected in training, and too, a player can train faster or slower so you need to try a test vy training the special ability or a new position just to know if he is a fast trainer.
I recommend you, before spend any resources in a particular player, to try a test vs a 1% team 10 levels lower, so this is to expose the internal programming of the player and know if he's worth training or if will be a waste of resources.
Remember that white skills gain XP x2 compared with grey skills so the more white skills are impacted by drills, the faster the player will improve.
Sorry for the question but could you explain what you mean when you talk about "test players to oversize the internal programming"?
I'm new to the game and decided to plough a load of resources into a ST and to be honest hes terrible! 19 league goals! His white stats are well over 200% in 3rd season.