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Thread: Why it is legal to create a mutant player?

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  1. #1
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    Quote Originally Posted by Arphaxad View Post
    This. I've been asking for such an option since I started playing this game. Individual tactical instructions should be implemented. Not just to allow us to mark opposition players, but for multiple reasons:
    - Individual marking.
    - Positional swap between players, i.e. AML and AMR much like Nani och C. Ronaldo did in real life at Man UTD.
    - Playmaker: one should be able to chose his specific and dominant playmaker, just like in real life where almost every attack starts from a specific person if one whishes to (AC Milan anno 2000-2010 with Pirlo).
    - Tackling intensitiy: there should be an individual setting for tackling. If I have 3 players running a risk of being suspended I find myself forced to play easy tackling as the game functions today. By allowing individual settings, I could chose to tackle easy with the players running a risk of being suspended and tackle hard with the rest.
    - Positional play: allow us to instruct our players to stay wide or central. This would allow us to stretch the play over the whole playing field or narrow the field.
    - Move into channels: allow players to find vertical space between defenders to allow for through passes.
    - Through passes: let us specificy if we want certrain players to play through passes for those vertical running players mentioned above.
    - Free role: allow us to chose if we want a specific player to have a free role or hold his position.
    - Cut inside or run wide: allows us to chose whether we want our players to run wide or cut inside when in possession.
    - Dribble: let us chose if we want specific players to tribble more or less.
    - Hold up ball: allows us to chose if we want specific players to hold up the ball for a couple of moments until the rest of the team has got into position. Particularly useful if you have a target man as ST.
    - Direct passing: this allows the manager to dictate the tempo. Not the same thing as short passing. Tempo should also be a collective option.
    - Cross from byline or deep: allows us to dictate from where we want our players to cross the ball.
    - Cross aim front, center or back: allows us to dictate where to place those crosses and who to target.
    - Target man: let us chose a target man just like a playmaker.
    - Shoot: just like dribbling, let us chose if we want our player(s) to shoot more often or not.
    - Take more risk: encourages the player to take more risk when passing in the hope to unlock solid defenses. The con would be running the risk of losing possession more often.
    - Rush out: A GK instruction which allows your GK to rush out more on through balls and such.

    The possibilities are endless. And don't get me started on collective/team instructions.
    I saved these suggestions. Thanks so much!

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by RaiKo View Post
    I saved these suggestions. Thanks so much!
    Didn't see this unapproved reply*** Approved now, late but now exists