I say tomato, you say tomat.

Personally I can believe a functional, implementable solution isn't easy to create. Banning known accounts is easy, if morally dubious, they may have the soft hearts as some here who would say the rules protect "the exploit" for now. But doesn't that create a cat and mouse hunt right away? The exploiters switch and create accounts all the time anyways. Nordeus is constrained by whatever verification process Google play accounts use (one reason FB is often preferred cloud link account, stronger imperfect verification).

They have had a concept in mind for what association play looks like, and rather than limit or redesign that, eg eliminating ability to use packs on loans, I would look for a stronger solution to regain control.

Again, only Nord knows what the impact is, economically in game and real world, and potentially how much Q or win-loss impact as well. Point is, the overall impact may be smaller than we suspect, though growing. If that's the case, it may be beneficial and more efficient to focus Nordeus resources on other development.

Keep in mind we have a hugely skewed community here, with daily players and multi year vets. Facts about app user retention indicate high churn/ replacement rate, and we gamers seem to have the fastest churn rates of all. So the average user, and there are millions compared to the vets, has an experience that is likely limited to the first 3 seasons, if that (90 day retention of a high performing gaming app...14%).

Realistically many of "our" issues are likely not noticed by the vast majority of T11 users; we are niche. ST, GK issues, level 40+ transfer market, Gold level associations... All probably second tier to functionality, connection issues etc.

They do a lot, plenty of companies/ projects do not. I try to give credit and benefit of the doubt. But I am frustrated too.