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Thread: Twilght zone

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  1. #2
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    That's very interesting!

    But when you say "nothing can be learned"... have you considered all the things?

    To continue: if I understand the description, what you saw was 1 player succeeding in a FK played in 2 animations, which, for example, might still inform that the GK has low agility, reflexes, or communication; or that the FK taker has a "secret" modifier making him appropriate for that use; or that the defenders have low positioning.

    This is encouraging for my decision tree game mechanic idea. A few animations exist to represent a limited range of scenarios, that's my current take on it.

    Edit:
    <<< takes the game too seriously
    Last edited by LeManiaque; 12-01-2016 at 03:45 PM.
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