You can get 1 green for substitution in every match , so per day I have 2 matches , cause I am still playing in CL and CUP , so I get one per each if I am able to visit .
When you click green pack button you have an option to get one for "free" , It often works once a day for me , though some days there are no new ads so I can't get in that case .
Oh yeah. If he's from a country where TE has that feature. I went to Germany few weeks ago and when I logged in there was a bar below game screen with free rests/treatments/money where I collected 1 treatment for EVERY video ad. I got like 10 rests per day. Now I went back home and the bar is not there anymore....
Last edited by Gintaras Račas; 06-14-2014 at 11:27 AM.
So MC , DMC or ST , I am trying to figure out who is usually having more contacts with the ball in the game.
Skill point gain on Hard was: 43/60/114
EDIT: I forgot to add the above is a 20yo Youngster 5* (for me thats 34Q) value 3.7m - I had an 18 yo too but he gained 6* and rates are down now.
Last edited by Buffs Mad; 06-14-2014 at 08:14 PM. Reason: Added that was a 20yo
Yeah, as far as I have seen, it looks like the training point gain halved - unless I'm seeing a pattern that's not real.
Also I saw your comment about saving skill points on the other thread. I think I read somewhere that unassigned points might affect training speed too, but if I remember I'll check on the 20yo as above, he can't be far off.
There are a couple approaches to training that I use:
1. Instead of power training one player, consider upping the team's Q throughout the season by giving extra training every so often to your favorite faster trainers. I like to do this after a days matches, look at who is near gaining a point and give them a green & training to get there. Or choose a couple guys to do an extra training a day on. I do this on the teams I don't buy T on.
2. All out PT'ing a player. Which means green pack, hard trains, rinse, repeat until you reach Roles/SA/Q desired. This can certainly cost a lot of green & red packs, but if you choose a "core" player like ST, MC, or DC it can also help your team a lot, and enable you to keep him longer. I only PT on the team I buy Tokens for, because it eats boosters up very quickly.
(btw my fastest trainer was avg. 55/100/160 @ hard train when 3* he's slowed to avg. 40/95/140 at 4*
Edit: now he's 5. 30/75/95)
Everytime they get to the next Star they slow down, so if training a SA or extra role do that before adding Q. If I want to train roles or SA I go for a three or four star fast trainer, so the math is easier (about a cone a green)
Last edited by Cat Harrison; 06-16-2014 at 04:22 AM.
Expressed above is my own opinion. ☻ Your results may vary.
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