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Thread: Last minute formation changes / rest using disavantages?

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  1. #3
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    Quote Originally Posted by LeManiaque View Post
    You've been tracking it, so what's the data? That's more reliable than a bunch of us who don't track it giving opinions.

    You tracked games, and win-draw-loss totals for the games you did and did not adjust later than 15 minutes to match time were _____.

    IRL, how many changes were made to starting 11 is a frequent point of discussion (or contention) especially when things don't go as planned. Some formula to mimic that wouldn't be dodgy, per se.

    Personally, I've had both ways, heavy training killing a rating, or not affecting at all. Same if the star rating has increased ffor the player.


    Edit: if you think it's "likely" that results are predetermined to any degree, can you answer, practically speaking, why Nordeus would do that? They almost certainly have server and cloud processing on demand, and the formulas used for non-graphical calculations, those behind the stats and goals and events, are almost certainly approaching inconsequential for those kinds of processors. It's not hours long physics modeling calculations. So what's the advantage to processing this ahead of time? We can see visisual changes during the game, so they're calculating some data on the fly... Why not all of it... Like most programs...
    Unfortunately I haven't been tracking it per data point. Has been something i've been keeping note of. I'm goign to start keeping track of it and will let you guys know when I have definitive trends.

    I can't speak for Nordeus's backend but i'm sure their servers can execute every calculation in (near) real time but i'm not convinced. The visual graphics are canned and only reflect maybe 20 different on pitch scenarios. For me, I have seen a scoring animation of a successful cross twice in 8 seasons. I've seen a ball deflected off a keeper to the feet of a striker once. I've had a scripted scenario where "im through on goal and surely will score" once against a level 1 mate in a friendly. My point is, given that we all know the patterns of the animations and how they will ultimately play out suggests that its not a fluid reflection of real time changes. I love the game to bits, but almost every match looks more or less like a rugby scrum at the halfway line, someone eventually taking on a defender and that defender ALWAYS long ball clears it as far as he can (Unless you get the 1 or 2 counter attack animations :P ). Not a complaint per se, an observation that if results are in someway predetermined the animations are more an evidence for it, than against it. Then again it could be that the import of information is faulty.

    Many programmes are designed to have data pulled periodically by the server instead of a client requested push. This reduces upstream server loads. It is possible that the server occasionally fails to request that data pull from the client in a timely fashion, thus having stale data imported into the live game algorithm. Just a thought.

    Thanks for your thoughtful reply though. Also, I agree, dodgy was the wrong to use in the last minute penalty idea.
    Last edited by CobhArsenalFC; 03-16-2017 at 04:16 PM.
    LeManiaque and ibangali like this.