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Post By zenturonxz
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its all code and probablity,
counterattack - reduce possesion (more likely enemy will be attacking)
But increase counterattack chance = (Mentality) * (Whatever the actual rate)
All my numbers is not accurate but concept.
Lets say Actual rate is every attack have 10% chance to counter attack
Normal mentality is base = 1
Attacking = 1.1
defensive = 0.9
So if your opponent is
Normal 1 * 10% = 10% chance coutner attack
Defensive 0.9 * 10% = 9% chance counter attack
Attacking 1.1 * 10% = 11% chance counter attack
Then maybe force counter attack is 1.5 multiplier.
enemy attacking mentality 11%*1.5 = ~17% chance. compare to a normal 10%
passes work the same also, like maybe pass success rate = 70%
pass rate * type of pass * passing skill of the player itself = the success rate
70% * short pass (1.1) * (1.1) = 84%
all are examples , there is probably some other more detailed thread maybe.
Last edited by zenturonxz; 08-01-2022 at 08:23 AM.
Reason: adding details
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