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Thread: When do we use short and different passes?

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  1. #4
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    Jun 2018
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    its all code and probablity,

    counterattack - reduce possesion (more likely enemy will be attacking)
    But increase counterattack chance = (Mentality) * (Whatever the actual rate)

    All my numbers is not accurate but concept.
    Lets say Actual rate is every attack have 10% chance to counter attack
    Normal mentality is base = 1
    Attacking = 1.1
    defensive = 0.9

    So if your opponent is
    Normal 1 * 10% = 10% chance coutner attack
    Defensive 0.9 * 10% = 9% chance counter attack
    Attacking 1.1 * 10% = 11% chance counter attack

    Then maybe force counter attack is 1.5 multiplier.
    enemy attacking mentality 11%*1.5 = ~17% chance. compare to a normal 10%

    passes work the same also, like maybe pass success rate = 70%
    pass rate * type of pass * passing skill of the player itself = the success rate
    70% * short pass (1.1) * (1.1) = 84%

    all are examples , there is probably some other more detailed thread maybe.
    Last edited by zenturonxz; 08-01-2022 at 08:23 AM. Reason: adding details
    Beatitudine likes this.