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Thread: Formulas for a better and realistic injury system - Share your opinion -

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  1. #20
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    Quote Originally Posted by Tactician View Post
    I am not asking you to do that for other levels; what I mean is all levels should be considered. You cannot use information for only one level and say that the amount of packs generated is enough.
    Also, some pitch and facility upgrades are supposed to lower the risk of injuries; but this may not be the case. It may be just visual (or even have negative effects) just like many other things in this game are. So far, based on what I have seen, the higher you the level you go in the game, the more injuries, cards and so on you get.
    Yes. I analyzed scenarios for higher levels only. I tried to clearly indicate this. I stated that Research Center is assumed to be built. So it is for higher level. I may make mistake if I incorrectly recall memories of scenarios in low levels. So I don't intend to speak on this. Sorry if I mislead you thinking that I want to apply this analysis to all but I do not intend to do so. In fact, I do not have too many opinions on this and should speak less. I just like making an analysis and hope other managers may also make similar or better analysis so as to help to formulating good suggestions to nordeus.

    Edit: If there is no quantitative data at all, you may never clearly communicate with Nordeus and let them know why you think injury frequency is high.
    Last edited by cookizzz; 07-31-2015 at 05:35 AM.
    khris and Cat Harrison like this.