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Thread: Leveling up and tanking

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  1. #8
    Newbie
    Join Date
    Jan 2017
    Location
    South Jersey, USA
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    I think both of you are making valid points. JCohen is spot on with his analysis -- getting promoted implies playing better teams, and thus your players capability must decrease initially when the quality of play is higher (i.e., I was a ringer in adult recreation leagues, but only an average college player). Toxcatl's frustrations are also valid -- getting promoted shouldn't be punitive to the value of your players. Promotion should not decrease the value of a player; only age / declining skill set should decrease it.

    The challenge for the developers (I'm a scientist / software developer, so I can sympathize a little bit) is this: a player's value on the transfer market is currently tied directly to your league level. This isn't the case in real football; both Liverpool and Plymouth Argyle can bid on the same player even though that player would be a 2-star prospect for Liverpool and a 5-star standout for Plymouth Argyle. The challenge for the developers is to make the transfer market more flexible so that multiple league levels can bid on the same player. For example, your player may only be worth 750K in League 5, but a League 3 club may be willing to pay 1M+ for that player b/c of his capability relative to the rest of League Level 3. That League 5 team should have the opportunity to sell that player to lower level teams for more money; I think that would alleviate some of the frustration Toxcatl is (correctly) feeling.

    Thoughts?
    Last edited by nittanymeteo; 01-13-2017 at 03:22 PM. Reason: missing words