Originally Posted by
Toxcatl
Straight to the business.
The fact that managers have to tank with ridiculous formations trying to stay on the last position in the League to avoid promotion (without any guarantees anyway, lol) is probably the biggest problem of Top Eleven now. It makes the game highly unrealistic and totally ugly.
Devs should really do something about it. It's an unnormal, weird, bizzare thing that getting a new level brings in fact more troubles than staying on the same one. It's a serious imperfection in the game. A gigantic flaw. A huge disadvantage. Someone in Nordeus has seriously ****ed up with this: level-up should be a reward, not a punishment.
Take a look on Diablo 3 leveling system, maybe you should do something like that? Maybe you should make two different types of levels, let's say, separate team and manager levels. You can make 5-8 team levels, with promotion exactly like it is today. And after a team hits the cap, it's manager starts to get manager levels without cap, with nice, but really tiny bonuses and without -20% every time she or he gets a manager level promotion. Motivate people to go to the last team level and stay there. Make it worth to play on the top team level. Make it pointless not to go to there.
Or maybe there is a completely different way to solve this? I don't know, but you, dear game designers of Top Eleven, have both skill and fantasy to wrap it right in your own way, so please do it.
I am just level 5 manager, but I already don't see any reason to go up. It will bring me only pain and frustration.
Thanks in advance!