What I want to say re-posting here is that the game had a broken calculations, stats, rates, long time ago, not the last months.
First time was when the new training system started and you could upgrade unlimited the white skills of the players.
Second was when the devs re-programmed the calculations to set a cap in super-domination scores.
When you were playing vs teams with illegal formations, you could win with a 12 to 18-0.
When playing vs a weak team with no present manager, could win with a 6 to 10-0.
Those scores looked "unrealistic" so they tweak the engine not to permit those scores (for the realism of the game).
The result was to see a ball possession 70%-30 % but very few shots or shot efficiency 10% or super goalkeepers.
The third time was when they try to reduce the effect of mutants or players with very high white skills.
That started before few months.
The effect was that the beat-ability margin from 20-30% to increase 50-60% .
Yep, 3* difference is not enough to secure a victory if you are not present to watch and coach a game.
Some times the game engine ignores your presence so the result is to have double troll results from 2 years ago.