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  1. #1
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    And how would the game engine differentiate between deliberate tankers and someone who has simply had a bad season, failed to level up and needs training more than ever?
    It's a good idea, but 1 bad season for a genuine player shouldn't result in further punishment.
    KenoticFC and Bunzo like this.

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Altiplano View Post
    And how would the game engine differentiate between deliberate tankers and someone who has simply had a bad season, failed to level up and needs training more than ever?
    It's a good idea, but 1 bad season for a genuine player shouldn't result in further punishment.
    Im one of those who defend that to give continuity to the game, this should not have for example a limit on the buildings, by my viewpoint would be great to have targets and see how these buildings -and the trainings etc- decrease their levels.

    I was not thinking in this measure as a punishment for tankers exactly, I really think that can help those who work hard to compete.

    If this should be more a punishment for the tankers then it's as simple as close it in the 2nd bad season. (except the top server level ofc. )

    There are solutions for all... of course too for the relegation system that some people has been asking for during the last 5 years which can be implemented just with the rule that you loose the 6*+ players or just adapt the team to have a reserve of players that can not be used until one promotes again....